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Spike Growth

2nd-level Transmutation · Concentration

Transmutation

Casting Time

Action

Range

150 ft

Components

V, S, M (Seven thorns)

Duration

Ten Minutes

Damage Type

Piercing

Saving Throw

WIS

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2D4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Classes

Arcanist Cleric Druid Occultist Ranger Shaman Sorcerer Warlock Wizard