Skip to content
← All Spells

Summon Elemental

4th-level Conjuration · Concentration

Conjuration

Casting Time

Action

Range

90 ft

Components

V, S, M (Air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP)

Duration

One Hour

You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Elemental Spirit

Medium Elemental, Neutral

Armor Class 11 + the spell’s level

Hit Points 50 + 10 for each spell level above 4

Speed 40 ft.; Burrow 40 ft. (Earth only); Fly 40 ft. (hover; Air only); Swim 40 ft. (Water only)

STR
18 (+4/+4)
DEX
15 (+2/+2)
CON
17 (+3/+3)
INT
4 (-3/-3)
WIS
10 (+0/+0)
CHA
16 (+3/+3)

Resistances Acid (Water only), Lightning and Thunder (Air only), Piercing and Slashing (Earth only)

Immunities Fire (Fire only), Poison; Exhaustion, Paralyzed, Petrified, Poisoned

Senses Darkvision 60 ft., Passive Perception 10

Languages Primordial, understands the languages you know

Challenge Rating None (XP 0; PB equals your Proficiency Bonus)

Traits

Amorphous Form (Air, Fire, and Water Only). The spirit can move through a space as narrow as 1 inch wide without it counting as Difficult Terrain.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1D10 + 4 + the spell’s level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only) damage.

Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.

Classes

Arcanist Druid Paladin Pirate Ranger Sorcerer Summoner Warlock Wizard