Skip to content
← All Spells

Summon Shadowspawn

3rd-level Conjuration · Concentration

Conjuration

Casting Time

Action

Range

90 ft

Components

V, S, M (Tears inside a crystal vial worth at least 300 gp)

Duration

One Hour

Damage Type

Cold

You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drop to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after your. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and it uses its move to avoid danger.

Shadow Spirit

Medium monstrosity

Armor Class 11 + the level of the spell (natural armor)

Hit Points 35 + 15 for each level of the spell above 3rd

Speed 40 ft

STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
4 (−3)
WIS
10 (+0)
CHA
16 (+3)

Damage Resistances necrotic

Condition Immunities frightened

Senses darkvision 120 ft., passive Perception 10

Languages understands the languages you speak

Challenge

Proficiency Bonus equals your bonus

Traits

Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.

Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).

Chilling Hand. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1D12 + 3 + the spell’s level cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a WIS saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.

Using a Higher-Level Spell Slot: When you cast the spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears on the stat block.

Classes

Arcanist Cleric Gambler Rogue Sorcerer Warlock Wizard