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Tidal Wave

3rd-level Conjuration

Conjuration

Casting Time

Action

Range

120 ft

Components

V, S, M (Drop of water)

Duration

Instantaneous

Damage Type

Bludgeoning

Saving Throw

DEX

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a DEX saving throw. On a failure, a creature takes 4D8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it.

Classes

Arcanist Druid Pirate Shaman Sorcerer Warlock Wizard