There/Not There
4th-level Wild Magic
Casting Time
Action
Range
90 ft
Components
V, S, M (A small piece of cat fur sealed in a box)
Duration
One Hour
This spell creates a random fluctuation in the probabilities of existence. It can only be used on non-living objects within a cube that is 10 ft on each side. Objects within the cube randomly either remain visible or disappear. The state of existence for each object is randomly determined and varied by the viewer and with each creature viewing.
For example, if the spell is cast on an otherwise impassable doorway there is a chance the doorway would simply not be there when viewed by you and your companions, allowing each of you to walk through unhindered. However, if you see the doorway as not there, but a companion sees the doorway as there, then only you can pass through. An object that is not there does not have any other impact on its surrounding aside from not being visible. For example, a pillar holding up a ceiling viewed as "not there" would not cause the ceiling to collapse.
Subclasses