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← Wild Magic Spells

Vortex

5th-level Wild Magic · Concentration

Wild Magic

Casting Time

Action

Range

15 ft

Components

V, S, M (A silk streamer and a handful of straw)

Duration

One Minute

This spell creates a vortex of swirling chaotic pure energy barely controllable by the caster. The vortex is a 5 ft diameter sphere that is placed in an unoccupied space you can see within range. You can attempt to direct the movement of the vortex as a bonus action to move the vortex up to 20 ft in any direction. When you attempt to direct the vortex roll 1D6: 1-2 the vortex remains in place, 3-4 the vortex moves in a random direction, and 5-6 the vortex moves as directed. The vortex easily passes through any object smaller than itself, but redirects when it contacts larger objects.

Any non-magical creature that touches the vortex takes 4D10 Force damage and any magical creature that touches the vortex takes 6D10 Force damage (The DM has final say if a creature is magical or not but if a creature has the Spellcasting feature or is not a Beast, it would usually be considered magical). A creature can only take one instance of this damage each turn. Each time the vortex touches a living creature roll 1D20 and on a 1, the vortex triggers a Wild Magic Surge.

Subclasses

Wild Weaver