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Transmutation
Zephyr Strike
1st-level Transmutation · Concentration
Casting Time
Bonus Action
Range
Self
Components
V
Duration
One Minute
Damage Type
Force
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1D8 Force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Classes
Cleric Ranger Shaman Sorcerer Summoner