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Zephyr Strike

1st-level Transmutation · Concentration

Transmutation

Casting Time

Bonus Action

Range

Self

Components

V

Duration

One Minute

Damage Type

Force

You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1D8 Force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

Classes

Cleric Ranger Shaman Sorcerer Summoner