Eques Testudo (Turtle Knight)
Each Eques Testudo or the Turtle Knight share the same story: they were saved and then made the champion of one of the few ancient Dragon Turtles who are known by the honorific of Testudo. Turtle Knights manage the territory of their savior and lord. They raid ships for tribute and sink those who dare deny the tribute or provide less than sufficient tribute. Turtle Knights become terrifying Forces who govern life and death on the high seas.
Los Testudos (Ancient Dragon Turtles):
Aremag: The venerable and grouchy dragon turtle who lived in the Sea of Swords.
The Curse of Irphong: The mighty dragon turtle who rules as a tyrant of Kuo-Toa and is the nemesis of the kraken Xisar.
Dragon of the Deeps: The enormous dragon turtle worshiped as a demigod.
Lake Midai Monster: A rare freshwater dragon turtle in Lake Midai who jealously guards its shores.
Parnak: The dragon turtle most famous for being greedy even among dragon kin.
Scyllmara: A wealthy dragon turtle who took up residence in a mysterious flooded city.
Thaelin: The largest dragon turtle on record. A behemoth that no longer has mortal foes.
| Testudo | Boon |
|---|---|
| Aremag | Boiling Aura: As an action you can ignite the roiling power of Aremag within you. For one minute creatures who start their turns or move into your 30 ft aura take 2D8 Fire damage, water does not negate this damage but turns it into 2D10 Fire damage. |
| The Curse of Irphong | Transformation: You can use an action and Polymorph into a Dragon Turtle Wyrmling for one hour so you can serve the Curse of Irphong in a more useful vessel. |
| Dragon of the Deeps | Blessing of the Deep: The Dragon of the Deep shares its vitality with you. The first time you would drop to zero hit points per long rest you instead gain hit points equal to your Pirate level + your WIS modifier (Minimum 1) + your Proficiency Bonus. |
| Lake Midai Monster | Lightning Weapons: As an action the Lake Midai Monster augments your Lightning Claw feature allowing all of your attacks to deal an additional 1D8 Lightning damage for one minute. |
| Parnak | Parnak’s Chosen: Parnak grants you a few of the features they benefit from. You become Immune to the Charmed, Frightened, and Poisoned conditions and have Truesight for 10 ft. |
| Scyllmara | Armor of Storms: As an action you call upon the power of Scyllmara. You gain temporary hit points equal to your Pirate level + your WIS modifier (Minimum 1) and while you have these temporary hit points any creature that hits you within 30 ft of you takes 2D10 Lightning damage. |
| Thaelin | Steam Breath: You summon the full power of Thaelin as an action. A portal opens within 10 ft of you and steam shoots out in a 60 ft cone forcing each creature within range to make a DC 22 DEX saving throw taking 12D6 Fire damage or half as much on a successful save. Being underwater does not inhibit this damage. |
Subclass Features
Blessing of the Testudo
Blessed by the one who saved your life and gave you great power you can breathe air and water. In addition you have Resistance to Fire damage and have Darkvision for 60 ft or twice that if you already have Darkvision.
Armored Being
Empowered by the protective shell that is the calling card of Dragon Turtles you have a static AC of 18 that cannot be raised or lowered.
Lighting Claw
Once per turn you can channel the inner storm bestowed upon you by your Testudo. When you do so you make an unarmed attack as one of your attacks with a range of 10 ft as claws of Lightning extend from your hand dealing 2D8 Lightning damage on a hit.
Dragon Ferocity
The dauntless nature and ferocity of a dragon turtle resides within you. You have advantage on saving throws against being Frightened.
Boon of the Testudo
Your specific Testudo grants you their blessing in the form of a mighty boon. You can use your Boon once per long rest.
Call the Testudo
Your faith calls to the forbidden briney deep and your sworn liege the Testudo or ancient dragon turtle you serve. As an action you summon your sworn ancient dragon turtle. It remains for one minute or until you dismiss it as a free action, vanishing with a pop and leaving a damp spot of seawater. The ancient dragon turtle appears in an unoccupied space within 30 ft of you and acts after your turn of initiative and is friendly to you and creatures of your choice.
If you become Unconscious the ancient dragon turtle does its best to protect you, otherwise it takes actions as directed by you as long as they are not obviously dangerous such as moving through Fire. The Testudo uses the stat block of an Ancient Dragon Turtle that does not have legendary actions or legendary resistances.
You can use this feature once per long rest.