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Armor & Shields

Light, medium and heavy armor, shields, AC rules and armor mastery.

Equipment Armor & Shields

Armor & Shields

D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of arm or in between. The Armor table collects the most commonly available types of arm or found in the game and separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their arm or with a shield.

Armor Types

  • Light Armor: Offers good mobility but minimal protection. Includes padded, laminated wood, leather, lacquered, and studded leather.

  • Medium Armor: Offers moderate protection and mobility. Includes hide, chain shirt, scale mail, banded, and breastplate.

  • Heavy Armor: Offers maximum protection but severely hinders movement. Includes ringmail, chainmail, splint, and plate.

Armor Class (AC): Your AC determines how difficult it is for enemies to hit you. It is calculated by adding your base AC (determined by your armor type) to your DEX modifier (if wearing light or medium armor).

Armor Proficiency: Only characters proficient in a type of armor can wear it effectively. Proficiency grants you advantage on ability checks, saving throws, and attack rolls involving STR or DEX while wearing that armor.

Shields: Shields increase your AC by 2 but can hinder your ability to use weapons or perform certain actions. You can only benefit from one shield at a time.

Armor Weight: Heavy armor is significantly heavier than light or medium armor, which can affect your movement speed and other abilities.

Stealth: Some armor types (like heavy armor) impose disadvantage on DEX (Stealth) checks.

Additional Considerations

  • Magic Armor: Some armor is enchanted with magical properties that can provide additional benefits, such as resistance to certain damage types or the ability to cast spells.

  • Custom Armor: You can create custom armor by combining different materials or adding modifications.

Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
Padded5 gp11 + DEX ModifierDisadvantage8 lb.
Laminated Wood10 gp11 + DEX Modifier10 lb.
Leather10 gp11 + DEX Modifier10 lb.
Lacquered30 gp12 + DEX Modifier—-15 lb.
Studded leather45 gp13 + DEX Modifier13 lb.
Medium Armor
Hide10 gp12 + DEX Modifier (Max 2)12 lb.
Chain shirt50 gp13 + DEX Modifier (Max 2)20 lb.
Scale mail50 gp14 + DEX Modifier (Max 2)Disadvantage45 lb.
Breastplate400 gp14 + DEX Modifier (Max 2)20 lb.
Banded550 gp15 + DEX Modifier (Max 2)Disadvantage35 lb.
Half plate750 gp15 + DEX Modifier (Max 2)Disadvantage40 lb.
Heavy Armor
Ring mail30 gp14Disadvantage40 lb.
Chain mail75 gp16STR 13Disadvantage55 lb.
Splint200 gp17STR 15Disadvantage60 lb.
Plate1,500 gp18STR 15Disadvantage65 lb.
Shield
Round10 gp+26 lb.
Buckler50 gp+2, has the Thrown weapon property 10/30 ft dealing 1D4 Bludgeoning damage3 lb.
Aspis200 gp+2, or Plus 3 AC and plus one to hit if used with a Lance while mountedSTR 1310 lb.
Kite200 gp+3STR 13Disadvantage16 lb.
Tower300 gp+3, gives you and those in a line behind you Half Cover (You do not benefit from the AC bonus of the Half Cover)STR 15Disadvantage30 lb.
Great750 gp+4, Two-HandedSTR 17Disadvantage100 lb.
Heater125 gp+2, Throw weapon property 10/20 ft dealing 1D6 Bludgeoning damageSTR 1312 lb.
Parise175 gp+2, can be propped up using a special extendable tripod that can be deployed as an action to provide Half Cover.10 lb.
Spiked225 gp+2, creatures that make melee attacks that are dealt by appendages such as claws or an Unarmed Strike take 1D4 Piercing damage.STR 13Disadvantage25 lb.
Thrusting300 gp+2, a -3 Martial Weapon that deals 1D6 Slashing damage.STR 15Disadvantage30 lb.

Armor Mastery

The following are the groups of armor that follow the armor mastery category. Having an armor mastery allows you to use the mastered armor’s feature in the category.

Light Armor
PaddedSilent Armor: You have advantage on Stealth checks.
Laminated WoodFlexible Armor: Reduces fall damage by your DEX modifier (Minimum 1).
LeatherNimble Armor: +1 bonus to DEX saving throws.
Lacquered ArmorVersatile Armor: Provides + 1 AC if both your STR and DEX Scores are 12 or Higher.
Studded LeatherConcealable Property: DC 10 + DEX modifier (Minimum 1) + Proficiency Bonus to detect wearing if disguised.
Medium
HideQuiet and Warm Armor: +1 Bonus to Stealth checks, Reduces Cold damage by 2.
Chain ShirtLow Specific Damage Negation: Reduces Piercing and Slashing damage by 1.
Scale MailNimble Armor: +1 bonus to DEX saving throws.
BreastplateVital Protection: Reduces damage from critical hits by 4.
Banded ArmorVersatile Armor: Provides +1 AC if both your STR and DEX Scores are 13 or Higher.
Half PlateLow Damage Negation: Reduces all non magical damage by 1.
Heavy
Ring MailLow Specific Damage Negation: Reduces Piercing and Slashing damage by 1.
Chain MailHigh Specific Damage Negation: Reduces Piercing and Slashing damage by 2.
SplintVersatile Armor: Provides + 1 AC if both your STR and DEX Scores are 14 or Higher.
PlateHigh Damage Negation: Reduces all non magical damage by 2.