Imp
Small and malicious Devils that serve to corrupt those that summon them. Imps are reincarnated souls that were dragged to Baator or the Nine Hells and they live to drag those that dare meddle with Devils down with them. They are subtle and sly and seek to groom their “masters” for damnation.
Small, Fiendish Shapechangers
Although Imps can take the form of various animals, their natural forms are those of approximately 2 ft tall humanoids that weigh about 8 lbs. A large variety of colorations exist for Imps, but the most common one is dark red. They flutter through the air on leathery, bat-like wings and their prehensile tails end in fearsome stingers. Their horns are small, sharp, and twisting, gleaming white along with their fangs.
Sowing Seeds of Corruption
The mind of an Imp is both insidious and duplicitous, delighting in the corruption of mortals through trickery and temptation. Imps are masters of flattery, coercing others into acts of lawful evil through wheedling service due to lacking the intimidating presence held by other devils. When not outright trying to corrupt, they engage in unscrupulous mischief, such as swiping valuables. Regardless of the fawning façade they uphold, Imps are ultimately at the service of their infernal lords and view their worldly masters as tools.
Cowardly and Opportunistic
Their obedience to their leaders in Hell is rooted in craven pragmatism rather than genuine loyalty. Even though they are always at the service of another, whether a Devil or mortal, Imps were still independent creatures with ambition that belied their small size and sycophantic demeanor. Their true desire is like that of most Devils, to advance beyond their current station and obtain a position of power, and offering them the chance to do so was the only way to obtain their true loyalty, if only temporarily. When provided with positions of power, their helpful personas fade away to reveal the authority abusing tyrants they kept hidden. If push comes to shove they will gladly flee a conflict and leave anyone they think they can lawfully doublecross to die in agonizing betrayal.
Small and malicious Devils that serve to corrupt those that summon them. Imps are reincarnated souls that were dragged to Baator or the Nine Hells and they live to drag those that dare meddle with Devils down with them. They are subtle and sly and seek to groom their “masters” for damnation.
Small, Fiendish Shapechangers
Although Imps can take the form of various animals, their natural forms are those of approximately 2 ft tall humanoids that weigh about 8 lbs. A large variety of colorations exist for Imps, but the most common one is dark red. They flutter through the air on leathery, bat-like wings and their prehensile tails end in fearsome stingers. Their horns are small, sharp, and twisting, gleaming white along with their fangs.
Sowing Seeds of Corruption
The mind of an Imp is both insidious and duplicitous, delighting in the corruption of mortals through trickery and temptation. Imps are masters of flattery, coercing others into acts of lawful evil through wheedling service due to lacking the intimidating presence held by other devils. When not outright trying to corrupt, they engage in unscrupulous mischief, such as swiping valuables. Regardless of the fawning façade they uphold, Imps are ultimately at the service of their infernal lords and view their worldly masters as tools.
Cowardly and Opportunistic
Their obedience to their leaders in Hell is rooted in craven pragmatism rather than genuine loyalty. Even though they are always at the service of another, whether a Devil or mortal, Imps were still independent creatures with ambition that belied their small size and sycophantic demeanor. Their true desire is like that of most Devils, to advance beyond their current station and obtain a position of power, and offering them the chance to do so was the only way to obtain their true loyalty, if only temporarily. When provided with positions of power, their helpful personas fade away to reveal the authority abusing tyrants they kept hidden. If push comes to shove they will gladly flee a conflict and leave anyone they think they can lawfully doublecross to die in agonizing betrayal.
Traits
Devil’s Sight
You gain Darkvision 60 ft and magical darkness cannot impede your vision.
Infernal Resilience
You have Resistance to Cold, Fire, or Poison damage.
Shapechanger
You can use your action to polymorph into a Beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Your statistics are the same in each form, except for the speed changes noted. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die. You can use this feature once per long or short rest.
Invisibility
You can magically turn Invisible as an action until you attack, or until your concentration ends (As if concentrating on a spell). Any equipment you are wearing or carrying is Invisible with you. You can use this feature once per long rest.
Stinging Tail
You have a tail with a stinger on the end. You can use it as a melee attack dealing 1D4 Piercing damage and forces the target to make a DC 8 + your CON modifier (Minimum 1) + your Proficiency Bonus CON saving throw. On a failed save the target takes 2D6 Poison damage or none on a successful save.