Kenku
Flightless avian humanoids that scheme and plot for wealth and power. They are well suited to covertly collecting information and being scouts, spies, assassins, and thieves. Kenku are usually found in the slums and other less reputable areas of society and often form tight knit cliques.
Flightless Avians
Although they evolved from avians, Kenku have no wings or capacity for flight. Instead, they have arms in place of wings and bird-like talons for hands and feet. They retain bird-like features, however, with black and beady eyes and a long dark-hued beak. The head and torso were covered with soft feathers, a dark russet-brown color, while their scrawny limbs were bare and scaled like a bird's. They most resemble ravens.
Kenku tend to be slightly smaller than the average human, standing at around 5 ft. Because they had partially hollow bones, they were lighter than most creatures their height, averaging only 75 lbs. They are therefore not as strong, but they were more agile and dexterous.
They typically wear nondescript brown robes, under which they concealed tools and weaponry.
Success by Any Means
Kenku are by habit secretive, self-seeking, and cunning creatures. They tend to adopt neutral or unaligned views and behaviors; the majority were evil, but true neutral and good Kenku could be found among them. They are opportunistic and unscrupulous, not stopping at illegal or immoral acts.
Although they are selfish, Kenku actually operate surprisingly well together and with allies. A Kenku is most effective when aided or aiding an ally. They fight well alongside allies, and not just with others of its kind. They are most dangerous when aided or when flanking a foe with an ally. Kenku sneaks and assassins backstabbed their victims this way. Kenku could be vicious in a fight but are cowardly by nature. They would usually flee the moment a battle turned in their opponent's favor, and even surrender if it meant staying alive.
Part of the Flock
Kenku have close knit gangs that they call flocks. Flocks are intensely loyal to each other and there is rarely any dissent amongst them. They rely on each other, eating, stealing, and living with each other as a rough and loose family of thieves and vagabonds. Whether or not a member of a flock is a Kenku or not is secondary to the bonds between them, though if one betrays a flock they are not bound for a happy or long life as their former flock mates seek out their lives and fortunes in retribution.
Flightless avian humanoids that scheme and plot for wealth and power. They are well suited to covertly collecting information and being scouts, spies, assassins, and thieves. Kenku are usually found in the slums and other less reputable areas of society and often form tight knit cliques.
Flightless Avians
Although they evolved from avians, Kenku have no wings or capacity for flight. Instead, they have arms in place of wings and bird-like talons for hands and feet. They retain bird-like features, however, with black and beady eyes and a long dark-hued beak. The head and torso were covered with soft feathers, a dark russet-brown color, while their scrawny limbs were bare and scaled like a bird's. They most resemble ravens.
Kenku tend to be slightly smaller than the average human, standing at around 5 ft. Because they had partially hollow bones, they were lighter than most creatures their height, averaging only 75 lbs. They are therefore not as strong, but they were more agile and dexterous.
They typically wear nondescript brown robes, under which they concealed tools and weaponry.
Success by Any Means
Kenku are by habit secretive, self-seeking, and cunning creatures. They tend to adopt neutral or unaligned views and behaviors; the majority were evil, but true neutral and good Kenku could be found among them. They are opportunistic and unscrupulous, not stopping at illegal or immoral acts.
Although they are selfish, Kenku actually operate surprisingly well together and with allies. A Kenku is most effective when aided or aiding an ally. They fight well alongside allies, and not just with others of its kind. They are most dangerous when aided or when flanking a foe with an ally. Kenku sneaks and assassins backstabbed their victims this way. Kenku could be vicious in a fight but are cowardly by nature. They would usually flee the moment a battle turned in their opponent's favor, and even surrender if it meant staying alive.
Part of the Flock
Kenku have close knit gangs that they call flocks. Flocks are intensely loyal to each other and there is rarely any dissent amongst them. They rely on each other, eating, stealing, and living with each other as a rough and loose family of thieves and vagabonds. Whether or not a member of a flock is a Kenku or not is secondary to the bonds between them, though if one betrays a flock they are not bound for a happy or long life as their former flock mates seek out their lives and fortunes in retribution.
Traits
Expert Duplication
When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
Kenku Recall
Thanks to your supernaturally good memory when you make an ability check using any skill in which you have proficiency you can give yourself advantage on the check before rolling the D20. You can give yourself advantage in this way a number of times equal to your Proficiency Bonus and you regain all expended uses when you finish a long rest.
Mimicry
You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Insight check against a DC 8 + your Proficiency Bonus + your CHA modifier (Minimum 1).
Ambusher
You have advantage on attack rolls in the first round of combat.