Kerarin
Champions of law that travel on their own to every reach of the civilized reaches of the multiverse, the Kerarin preach and discuss law endlessly and passionately often to the dismay of others. This is juxtaposed to their massive frame and rhino features more suited to a Barbarian, though anyone who insinuates such would most likely be gored, ironically much like the response of an atypical Barbarian. They are proper aides of Primus and many become his Clerics or otherwise seek to promote law and punish the lawless.
Solitary Champions of Law
Kerarin are one of the few invited guests in the Plane of Law, Mechanus. They are permitted to build homes and tribes and are then sent out on their own to pursue lawmaking and lawkeeping. They stay there until mature and then lead a life that most would call solemn and lonely but they relish the opportunity to meditate and act on their own without familiar ties to slow their efforts of pursuing law and only settle down when they are close to death or are called upon to return to their tribe. They will partner with others if their interests align and while they are “difficult” to be around to be polite though they are honest and true companions.
Mighty Rhino Folk
Kerarin are incredibly hard to miss even in a huge crowd. They stand at 6-7 ft all and weigh 350 lbs. They have a massive humanoid body covered in a thick light or dark grey hide and have a rhino’s head and stubby feet. They always walk uprightly and proudly, seeing hunching as an inexcusable offense and always have white, grey, or golden robes that they keep immaculately clean.
Disciple of Primus
The Kerarin long ago found favor with the god Primus and aside from his creation the Modron and Inevitables, they have become trusted servants for the god of Law and Order. Each mature Kerarin is presented with a symbol of Primus much like a Cleric would be and are given his blessing and sent off to pursue their journey of lawkeeping and lawmaking. It is said that the most ancient and respected members of the Kerarin are permitted to chat with and have lengthy discourses with Primus as they exclusively engage about the nature of Law.
Champions of law that travel on their own to every reach of the civilized reaches of the multiverse, the Kerarin preach and discuss law endlessly and passionately often to the dismay of others. This is juxtaposed to their massive frame and rhino features more suited to a Barbarian, though anyone who insinuates such would most likely be gored, ironically much like the response of an atypical Barbarian. They are proper aides of Primus and many become his Clerics or otherwise seek to promote law and punish the lawless.
Solitary Champions of Law
Kerarin are one of the few invited guests in the Plane of Law, Mechanus. They are permitted to build homes and tribes and are then sent out on their own to pursue lawmaking and lawkeeping. They stay there until mature and then lead a life that most would call solemn and lonely but they relish the opportunity to meditate and act on their own without familiar ties to slow their efforts of pursuing law and only settle down when they are close to death or are called upon to return to their tribe. They will partner with others if their interests align and while they are “difficult” to be around to be polite though they are honest and true companions.
Mighty Rhino Folk
Kerarin are incredibly hard to miss even in a huge crowd. They stand at 6-7 ft all and weigh 350 lbs. They have a massive humanoid body covered in a thick light or dark grey hide and have a rhino’s head and stubby feet. They always walk uprightly and proudly, seeing hunching as an inexcusable offense and always have white, grey, or golden robes that they keep immaculately clean.
Disciple of Primus
The Kerarin long ago found favor with the god Primus and aside from his creation the Modron and Inevitables, they have become trusted servants for the god of Law and Order. Each mature Kerarin is presented with a symbol of Primus much like a Cleric would be and are given his blessing and sent off to pursue their journey of lawkeeping and lawmaking. It is said that the most ancient and respected members of the Kerarin are permitted to chat with and have lengthy discourses with Primus as they exclusively engage about the nature of Law.
Traits
Honest
You hate to lie, both lies of commission and omission trouble you greatly. You must succeed a DC15 WIS saving throw before you can lie.
Thick Hide
Your thick hide protects you as well as most armor. You have an AC of 16 while unarmed and you have Resistance to Bludgeoning damage.
Deadly Goring
You can make an unarmed attack with your horn dealing 1D6 Piercing damage. If you moved more than 10 ft in a straight line before making an attack with your horn, you deal 1D12 damage instead and force the target to make a STR saving throw DC 8 + your STR modifier (Minimum 1) + your Proficiency Bonus and on a failed save are Knocked Prone.
Primus’ Blessing
You are blessed by Primus with the power to balance fate. Once per long or short rest when you would have disadvantage on a D20 test, you can use your reaction to roll normally.
Light Magic
You know magic that is useful for finding and reading logbooks and other important tools of law. You know the Light cantrip.