Skip to content

Lizardfolk

11 variants

Cold and unfeeling, the reptilian beings that rule the swamps and high desert. They are highly territorial and even more dangerous when a rare King or Queen arises from their race. The dragon worshippers that live to conquer lesser races.

Lizardfolk illustration

Scaled Brutes

Bred for strength, these large, crested bipedal lizards are a force to be reckoned with. They shun intelligence and keep no records and do not write. They are singularly devoted to eating, fighting, and breeding. The perfect warrior people. They live primitive lives devoted to their own race. With other Lizardfolks and the rare friend they are loyal, honest, and straightforward. They literally do not know the concept of deception, good, or evil.

True and Secret Gods

The Lizardfolk have a true god named Semuanya, who rules through a representative called the Splint Scaled Herald. Semuanya no longer communicates directly to their chosen race. One of the few dictates left from their god is to shun intelligence. This gap left room for the lizard-like demon Sess’Inek to raise intelligent and evil rulers from time to time. They do not know religion in the sense of the other races, though they do respect those with magic power.

Primitive Warriors

Lizardfolk only use primitive weapons and keep oral histories. They do not know about art or politics. They eat their dead as a form of respect to reclaim their strength. They cannot stand trickery, strategy, or schemes. They do not see the past or future, only the now. Death does not affect them, if they die or their comrades die, they become food. They have approximations of anger, pleasure, and fear but do not truly feel.

Traits

ASI: +2 CON
Size: Medium
Speed: 30 ft, 30 Swimming
Age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
Alignment: Neutral

Bite

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1D6 + your STR modifier (Minimum 1) Slashing damage.

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Hungry Jaws

You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your DEX modifier (Minimum 1). A shield’s benefits apply as normal while you use your natural armor.

Emotionless

Creatures have disadvantage on Insight, Persuasion, and Intimidation checks on you, as you do not have emotions.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain Beast, Construct, Dragon, Monstrosity, or Plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1D4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate Artisan's Tools, such as Leatherworker's Tools.

Language

Draconic

Variants