Weird (Experimental)
6 variants
Forcing two opposing elements to become a conscious whole is an act reserved for the crazy and talented. The combination forms a humanoid elemental Weird that is labeled Experimental by all and even is acknowledged by the newly created elemental. Though meant to be more stable and easier to control, the Experimental Weird is wild and unpredictable in its infantile state.
Fused Opposing Elements
Experimental Weirds were created using opposing elements in an attempt to make a more stable and easier to control elemental. However, the outcome was the exact opposite. Experimental Weirds are more wild and unpredictable than elementals of either component element. They become potent guards that attack all that threaten the purpose they were given, even their creators.
Mysterious Humanoid Form
For unknown reasons when an Experimental Weird is born, they take a humanoid form even though that is not necessary. They watch and mimic and slowly become more mature and humanoid. If an Elemental Weird manages to survive long enough they can become incredibly humanoid in form though they retain their elemental composition. When they are freshly made they barely maintain a humanoid form with bursts of elemental power lashing out from their body as their will struggles to keep their form from dispersing into their two component elements.
Surprisingly Intelligent
Unlike many elementals, they are capable of being noble or evil. Though the process of becoming intelligent can take decades, even hundreds of years to accomplish. Even newly born in their chaotic and wild state they can still comprehend language and understand orders though their actions do not often reflect their intentions. Matured Experimental Weirds express embarrassment or shame for their early actions as they were unable to control their new bodies and exert control or even maintain an intelligent consciousness. After a period of 10-50 years they are intelligent enough to recognize that they are incomplete and often spend the rest of their existences wrestling with this realization.
Forcing two opposing elements to become a conscious whole is an act reserved for the crazy and talented. The combination forms a humanoid elemental Weird that is labeled Experimental by all and even is acknowledged by the newly created elemental. Though meant to be more stable and easier to control, the Experimental Weird is wild and unpredictable in its infantile state.
Fused Opposing Elements
Experimental Weirds were created using opposing elements in an attempt to make a more stable and easier to control elemental. However, the outcome was the exact opposite. Experimental Weirds are more wild and unpredictable than elementals of either component element. They become potent guards that attack all that threaten the purpose they were given, even their creators.
Mysterious Humanoid Form
For unknown reasons when an Experimental Weird is born, they take a humanoid form even though that is not necessary. They watch and mimic and slowly become more mature and humanoid. If an Elemental Weird manages to survive long enough they can become incredibly humanoid in form though they retain their elemental composition. When they are freshly made they barely maintain a humanoid form with bursts of elemental power lashing out from their body as their will struggles to keep their form from dispersing into their two component elements.
Surprisingly Intelligent
Unlike many elementals, they are capable of being noble or evil. Though the process of becoming intelligent can take decades, even hundreds of years to accomplish. Even newly born in their chaotic and wild state they can still comprehend language and understand orders though their actions do not often reflect their intentions. Matured Experimental Weirds express embarrassment or shame for their early actions as they were unable to control their new bodies and exert control or even maintain an intelligent consciousness. After a period of 10-50 years they are intelligent enough to recognize that they are incomplete and often spend the rest of their existences wrestling with this realization.
Traits
Elemental Nature
You do not require air, food, drink or sleep.
Condition Immunities
Your fluid form protects you from most means of confinement. You cannot be Grappled or Restrained or knocked Prone.