Warforged
Crafted for a purpose, a Warforged is born after a ritual brings their manufactured body to life and gives it a will of its own. They are born fully mature and work hard to fulfill their purpose and gain experience. They do not need most of the resources living things require to function though their minds work the same as most races.
Born Fully Mature
Since Warforged are created in a state of physical maturity, many exhibit a childlike perspective that is often mistaken as naïve or emotionally crippled; this was not necessarily true. Some Farforged, in fact, develop a particularly sophisticated view of the world, ever curious about its mysteries in part due to the odd nature of their creation. Many wonder where they might go in death and if they even have souls. Some create deeply ordered philosophies to govern themselves or maintain a perpetual list of tasks to occupy themselves with. Others fall in with the religions and mindsets of other races. Some Warforged even lived long enough to develop a deep and weathered personality as tempered by time as that of other races.
Sentient Constructs
Warforged are a rare race of humanoid constructs created through powerful rituals. Warforged averaged 6‒6.5 ft tall and are made up of bulky, albeit resilient metallic or stone bodies that weigh roughly 270‒300 lbs. Extremely powerful and durable, Warforged are able fighters. Unlike most Constructs, Warforged are fully self-aware and maintain mental faculties on par with elves, humans, or similar races.
Warforged are physically impressive humanoids made up of magically enchanted materials. The "skin" of a Warforged is made of hardened materials such as metal or stone. Beneath this lies the skeleton, made up of similar materials, and the "musculature" of the Warforged, made up of leather, wooden fibers, or any leather-like material. Throughout the Warforged's body are vessels resembling the circulatory system of organic creatures, complete with a blood-like fluid. The arms of a Warforged ended in hands with two fingers and a thumb while the feet of the constructs were likewise two-toed.
The faces of warforged are simple and vague in their features, with beak-like jaws, heavy brows, glowing eyes, runic markings and little else. The most important marking for any Warforged is their Ghulra, the primordial word for "truth", a rune distinctive to each Warforged which was placed upon their forehead. Warforged are completely sexless—though some do "adopt" genders—and are incapable of reproduction.
Crafted for a Purpose
Each Warforged is individually created through ritual, like any other Construct. The Warforged's artificial nature also gives the race a unique relationship to pain, which seems limited to actual injury. This allows Warforged to modify themselves with some ease, giving them a varied appearance in spite of their lack of inherent biological diversity. Warforged's artificial nature also means they did not need to eat, drink, or breathe. Likewise, Warforged do not need to sleep but did nonetheless require rest in a fully-aware state for a period of at least four hours.
Warforged take their name from their original purpose, as soldiers, and many have a dutiful attitude towards life, taking pleasure from fulfilling commands. Warforged as a whole have a strong work ethic and share an aversion to failure. Warforged are capable of fear, often of death or pain, as much as other races and can come to hate the sources of these fears just as easily. Warforged are also capable of loyalty and joy, particularly in relations to friends and allies and can be driven to anger when their loves or goals are threatened. However, Warforged as a whole exhibits a simple-minded and reserved approach to life with straightforward goals and reactionary passions.
Crafted for a purpose, a Warforged is born after a ritual brings their manufactured body to life and gives it a will of its own. They are born fully mature and work hard to fulfill their purpose and gain experience. They do not need most of the resources living things require to function though their minds work the same as most races.
Born Fully Mature
Since Warforged are created in a state of physical maturity, many exhibit a childlike perspective that is often mistaken as naïve or emotionally crippled; this was not necessarily true. Some Farforged, in fact, develop a particularly sophisticated view of the world, ever curious about its mysteries in part due to the odd nature of their creation. Many wonder where they might go in death and if they even have souls. Some create deeply ordered philosophies to govern themselves or maintain a perpetual list of tasks to occupy themselves with. Others fall in with the religions and mindsets of other races. Some Warforged even lived long enough to develop a deep and weathered personality as tempered by time as that of other races.
Sentient Constructs
Warforged are a rare race of humanoid constructs created through powerful rituals. Warforged averaged 6‒6.5 ft tall and are made up of bulky, albeit resilient metallic or stone bodies that weigh roughly 270‒300 lbs. Extremely powerful and durable, Warforged are able fighters. Unlike most Constructs, Warforged are fully self-aware and maintain mental faculties on par with elves, humans, or similar races.
Warforged are physically impressive humanoids made up of magically enchanted materials. The "skin" of a Warforged is made of hardened materials such as metal or stone. Beneath this lies the skeleton, made up of similar materials, and the "musculature" of the Warforged, made up of leather, wooden fibers, or any leather-like material. Throughout the Warforged's body are vessels resembling the circulatory system of organic creatures, complete with a blood-like fluid. The arms of a Warforged ended in hands with two fingers and a thumb while the feet of the constructs were likewise two-toed.
The faces of warforged are simple and vague in their features, with beak-like jaws, heavy brows, glowing eyes, runic markings and little else. The most important marking for any Warforged is their Ghulra, the primordial word for "truth", a rune distinctive to each Warforged which was placed upon their forehead. Warforged are completely sexless—though some do "adopt" genders—and are incapable of reproduction.
Crafted for a Purpose
Each Warforged is individually created through ritual, like any other Construct. The Warforged's artificial nature also gives the race a unique relationship to pain, which seems limited to actual injury. This allows Warforged to modify themselves with some ease, giving them a varied appearance in spite of their lack of inherent biological diversity. Warforged's artificial nature also means they did not need to eat, drink, or breathe. Likewise, Warforged do not need to sleep but did nonetheless require rest in a fully-aware state for a period of at least four hours.
Warforged take their name from their original purpose, as soldiers, and many have a dutiful attitude towards life, taking pleasure from fulfilling commands. Warforged as a whole have a strong work ethic and share an aversion to failure. Warforged are capable of fear, often of death or pain, as much as other races and can come to hate the sources of these fears just as easily. Warforged are also capable of loyalty and joy, particularly in relations to friends and allies and can be driven to anger when their loves or goals are threatened. However, Warforged as a whole exhibits a simple-minded and reserved approach to life with straightforward goals and reactionary passions.
Traits
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being Poisoned, and you have Resistance to Poison damage. You don’t need to eat, drink, or breathe. You are Immune to disease. You don't need to sleep, and magic can't put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor. You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, your armor can't be removed from your body against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Built for War
You can incorporate a weapon that is not heavy, two handed, or has the loading property into your dominant arm that can be deployed as a free action and is undetectable unless through x-ray vision. This process takes 1 hour to add or remove or swap the weapon. A weapon incorporated this way is a part of you and is treated as a +1 weapon.