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Volodni

One with the forest in many ways, the Pine Folk are a mighty race that is both feared and respected. Much like the forest itself they have no sense of mercy, and a long, long memory. While there are many points of view within their culture must like there are many types of forests, they remain a staunch defender of the forests they call home.

Vengeful Guardians of Nature

The volodni are stern defenders of the forests they consider their homelands and seek revenge on any who encroach on their territory or cut down trees. They have long memories and the relentless patience of nature. Volodni fight with grim determination and give no mercy. Some Volodni bargain with settlers for limited use of forest resources, but they are in the minority.

The Pinefolk

The Volodni are generally tall and slender but with broad shoulders and long arms. Their eyes are a solid, shiny black, and their skin is dark green like fresh pine needles. Their hair grows in long strands that have bark-like scales. Their skin is a deep olive green with a barklike texture. They wear armor made of leather and wood.

A Wide Variety of Views

They respect Druids, even those of the "warm folk", and often form alliances to prevent forest depredations. They honor Treants and are friendly with most other forest dwellers, including centaurs, satyrs, and elves, although elves generally do not approve of the Volodni tendency toward cold, ruthless killing of their perceived enemies. The more moderate Volodni acknowledge the difference between using resources and impacting the environment out of necessity (most humans and dwarves) rather than maliciousness (most orcs and goblins), but the more militant ones do not. One faction of Volodni thought they should retreat into the forest and avoid contact with outsiders, while most of the others seek to expand their territory with visions of covering the land in one vast forest.

Traits

ASI: +2 WIS, +1 CON
Size: Medium
Speed: 30 ft
Darkvision: 60 ft
Age: 20-100+
Alignment: Chaotic Neutral

Plant Nature

You are a sentient plant and do not operate like most humanoids, giving you the following features: You are Immune to effects that would put you to sleep, Stun, or Paralyze you. You only require two hours of sleep per day but otherwise must adhere to rules for a long rest in order to gain the benefits. You can spend 4 hours in the sun with moist soil and gain the benefits of taking in half of the necessary nutrients and water you need for the day.

Sap Blood

Your blood is a thick, clear sap, this makes poison ineffective giving you Resistance to Poison damage and giving you advantage on saving throws against being Poisoned.

Tough Bark

Your thick, woody skin makes you Resistant to Piercing damage.

Camouflage

You have advantage on Stealth checks when in an environment abundant with plants and you can take the Hide action as a bonus action in such an area.

Cultivate Armor and Weapons

You can spend your time growing armor on your body or a weapon on your back or side. Armor grown this way takes one week and has the stats of Laminated Wood armor (AC 11 + your DEX modifier (Minimum 1). You cannot doff armor grown this way. Any weapon you grow takes 24 hours and can only be wielded by you and withers away if you are not holding it for more than 2 hours. You can only maintain one weapon or suit of armor at a time. If you attempt to grow a different weapon or armor the current one withers away after the first hour.

Language

Common