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Xill

The Xill are monstrous beings that swarm from the Ethereal Plane and plunder and take hostages and rampage. Some Xill remain in the material plane as their connection with the Ethereal becomes tenuous and they cannot remain in the Ethereal Plane indefinitely and must adapt to their new plane of existence.

Xill illustration

Kill, Conquer, and Breed

Xill are brutal, malevolent creatures. Lower Clan Xill seem to have only one goal, to produce young; while High Clan Xill are more civilized, but also power-hungry, vengeful, and selfish. They amass soldiers that swarm and kill and are largely barbaric creatures that view other races as prey though High Clans view powerful races with items they want as less like prey than others.

Xill do not reproduce within themselves. Xill kidnap intelligent creatures and lay eggs in them that hatch, killing the host as the young feast on their host.

Flame-Red Warriors

Xill are vaguely reptilian creatures with flame-red, leathery skin and solid black eyes. They have roughly humanoid bodies about 4‒5 ft tall, with four clawed arms. They have thick limbs ending in three claws on their feet and five claws fingers on their hands. Their heads have spikes around their lipless mouths full of teeth and have more spines jutting back from their heads. Their legs are jointed in a backwards orientation from most races. Xill weigh about 100 lbs on average. High Clan Xill wear clothing and jewelry; Lower Clan Xill wear absolutely nothing.

Low and High Clans

There is a steep divide between the Low and High clans of the Xill. While the divide is not physical or due to a difference in ability, their mental nature is radically different. The Xill do not acknowledge or even are aware of the two clans, the Low Clans seek to breed and hunt and the High Clans scheme and plot and they happen to coexist well together. The High Clans fight with claws and weapons and wear armor while the Low Clans fight with claws and teeth and hate weapons and armor.

Traits

ASI: +2 DEX, +1 WIS
Size: Medium
Speed: 40 ft
Darkvision: 60 ft
Age: 2-50
Alignment: Lawful Evil

Ethereal Native

As an action, you can magically shift from the Material Plane to the Ethereal Plane, or vice versa. You can remain in the Ethereal Plane for up to one hour, and at the end of the duration, you always return to your previous location. If you appear within a creature or object you take 1D10 Force damage and appear in the nearest unoccupied space. You can use this feature one per long rest.

Clawed Limbs

You have an unarmed strike with your claws that deal 1D4 Slashing damage. You have four clawed arms that can each manipulate objects as normal though only two can be used with finesse at a time. For example, you can hold two shields and two swords but can only gain the benefit of one shield (Unless your DM specifies otherwise) and one sword or two swords.

Telepathy

You cannot produce words but are able to share your thoughts with willing creatures within 60 ft of you that you can see as if you shared a language.