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Charm Monster

4th-level Enchantment

Enchantment

Casting Time

Action

Range

30 ft

Components

V, S

Duration

One Hour

Saving Throw

WIS

One creature you can see within range makes a WIS saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 4.

Classes

Arcanist Artificer Bard Cleric Druid Paladin Ranger Shaman Sorcerer Vigilante Warlock Wizard