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Enchantment
Staggering Smite
4th-level Enchantment
Casting Time
Bonus Action (Which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike)
Range
Self
Components
V
Duration
Instantaneous
Damage Type
Psychic
Saving Throw
WIS
The target takes an extra 4D6 Psychic damage from the attack, and the target must succeed on a WIS saving throw or have the Stunned condition until the end of your next turn.
Using a Higher-Level Spell Slot: The extra damage increases by 1D6 for each spell slot level above 4.
Classes
Cleric Paladin Saint Warlock