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Charm Person

1st-level Enchantment

Enchantment

Casting Time

Action

Range

30 ft

Components

V, S

Duration

One Hour

Saving Throw

WIS

One Humanoid you can see within range makes a WIS saving throw. It does so with advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 1.

Classes

Gambler Occultist Bard Druid Sorcerer Warlock Wizard