← All Spells
Enchantment
Compelled Duel
1st-level Enchantment · Concentration
Casting Time
Bonus Action
Range
30 ft
Components
V
Duration
One Minute
Saving Throw
WIS
You try to compel one creature into a duel. One creature that you can see within range makes a WIS saving throw. On a failed save, the target has disadvantage on attacks against creatures other than you, and can’t willingly move to a space that is more than 30 ft away from you. The spell ends if you make an attack roll against a creature other than the target, if an ally of yours damages the target, or if you end your turn more than 30 ft away from the target.
Classes
Paladin