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Compelled Duel

1st-level Enchantment · Concentration

Enchantment

Casting Time

Bonus Action

Range

30 ft

Components

V

Duration

One Minute

Saving Throw

WIS

You try to compel one creature into a duel. One creature that you can see within range makes a WIS saving throw. On a failed save, the target has disadvantage on attacks against creatures other than you, and can’t willingly move to a space that is more than 30 ft away from you. The spell ends if you make an attack roll against a creature other than the target, if an ally of yours damages the target, or if you end your turn more than 30 ft away from the target.

Classes

Paladin