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Necromancy
Ray of Enfeeblement
2nd-level Necromancy · Concentration
Casting Time
Action
Range
60 ft
Components
V, S
Duration
One Minute
Saving Throw
CON
A beam of enervating energy shoots from you toward a creature within range. The target must make a CON saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.
On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1D8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
Classes
Arcanist Artificer Cleric Fighter Occultist Paladin Ranger Sorcerer Summoner Warlock Wizard