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Wither and Bloom

2nd-level Necromancy

Necromancy

Casting Time

Action

Range

60 ft

Components

V, S, M (Withered vine twisted into a loop)

Duration

Instantaneous

Damage Type

Necrotic

Saving Throw

CON

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a CON saving throw, taking 2D6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1D6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

Classes

Arcanist Artificer Druid Gambler Ranger Sorcerer Summoner Wizard