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Bard

Glamour

Blessed by the Fey themselves Glamour Bards beauty and influence abound. They are gifted with the very charm and wonder that permeates the Feywild. They tend to be mischievous and fun loving as they use their good looks and charismatic personalities to great advantage.

Subclass Features

Lv 3

Beguiling Magic

The Fey have taught you a few choice spells. You always have the Charm Person and Mirror Image spells prepared.

After you cast an Enchantment or Illusion spell using a spell slot, you can cause a feature you see within 60 ft of you to make a WIS saving throw DC equal to your spell save DC and on a failure the target has the Charmed or Frightened condition for one minute. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.

Once you use this feature you can’t use it again until you finish a long rest. You can restore your use of it by expediting one use of Bardic Inspiration.

Mantle of Inspiration

As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 ft of you, up to a number equal to your CHA modifier (Minimum 1). Each of them gain temporary hit points equal to twice the number rolled on the Bardic Inspiration Dice. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.

Lv 6

Mantle of Majesty

You gain the ability to cloak yourself in a Fey magic that makes others want to serve you. As a bonus action, you cast Command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (As if you were concentrating on a spell). During this time, you can cast Command as a bonus action on each of your turns, without expending a spell slot.

Any creature Charmed by you automatically fails its saving throw against the Command you cast with this feature.

Once you use this feature, you can’t use it again until you finish a long rest. You can regain your use of this feature by expending the use of a 3rd or higher spell.

Lv 14

Unbreakable Majesty

Your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.

In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are Incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a CHA saving throw against your spell save DC. On a failed save, it can't attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.

Once you assume this majestic presence, you can't do so again until you finish a short or long rest.