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Banderlog

Be not deceived by the green skinned baboons. They are smarter than you think. Banderlogs look like baboons but will outwit most humans with their crafty deals all while pretending to be a simple animal. Banderlogs would make expert politicians if they were to ever leave their forests and take an interest in such things with their skills in maintaining neutrality.

Banderlog illustration

Underestimated and Enslaved

Some make the mistake of seeing Banderlogs as animals. Those that make that mistake usually find their throats ripped out in the middle of the night after they break out of their cages with ease. Banderlogs are quickly able to figure out things such as locks and most tools. But they rarely show that part of them, instead pretending to be dumber than they are in order to have the advantage.

Intelligent Baboons

They are intelligent baboons with green skin and brown fur. They stand at 4 ft tall and other than their skin and hair look like any other baboon. They are smart enough to work with tools, bargain, and speak with other animals. Their neutrality allows them to make deals with a variety of allies that most would struggle to work with.

Crafty Allies

Banderlogs maintain a near perfect neutrality. They are able to work with almost any race as long as they deem the agreement to be fair. They are careful at keeping even enemies in good terms as who knows who will be an ally tomorrow. Some Banderlogs are community centered and seek out supplies and tools while others have their own passions that they pursue, they will seek out allies and resources that will allow them to live their best life and will quickly back out of a deal if it results in making an enemy.

Traits

ASI: +2 DEX, +1 WIS
Size: Small
Speed: 30, 30 ft Climbing
Age: 2-50
Alignment: Neutral
Languages: Banderlog

Speak with Animals

You are adept at communicating with animals. You can speak with and understand all Beasts.

Primitive Diplomats

You are able to maintain neutrality in most situations. You are proficient with Insight and Persuasion checks.

Tree Acrobatics

While climbing you if you fail a DEX saving throw from a source that you can see you take half as much damage on a failed save and none on a successful save.

Powerful Intuition

You can figure out most things after a few tries. You can pick locks with your claws even if you are unable to see the lock. You also learn on Tool or gain one skill proficiency.

Powerful Fangs

You can use your long fangs to attack. You can use them to make an unarmed strike dealing 1D6 Piercing damage.