Gallop
Cantrip Transmutation · Concentration
Casting Time
Action
Range
10 ft
Components
V, S
Duration
Spook (One Minute), Trot (8 Hours)
Saving Throw
Spook (WIS)
You target one Beast or Monstrousity that does not have a Flying or Swimming speed within range and bolster its movement in a direction or enable it to travel faster.
Spook: If the target has an INT score of 7 or higher the target must make a WIS saving throw or otherwise it automatically fails the save. If successfully cast, the creature moves at twice its normal rate of travel in the direction you pointed and maintains this speed for one minute. Travel is in the indicated direction without deviation unless an obstacle was successfully avoided. If the target creature or its rider is aware of any obstacles in the path, they have advantage on Acrobatic and Athletic checks to avoid them, but if not, then the creature and whatever it was carrying suffers the consequences. Choosing a direction with no path, such as directly into a wall, the ground, or the sky, negates the spell.
Trot: A willing target within range has its travel speed doubled for the duration.
Classes