Corruption
The outcasts of Druids, usually expelled from their Circles. Their caring nature or twisted souls led them to care for the twisted and unnatural as they value all life no matter what they may look like. Pure nature becomes anathema to them as they seek to make the land as twisted as they are.
| Level | Prepared Spells |
|---|---|
| 3 | Beast Bond, Enhance Ability, Primal Savagery |
| 5 | Plant Growth, Vampiric Touch |
| 7 | Polymorph, Giant Insect |
| 9 | Contagion, Hold Monster |
| Result | Summon |
|---|---|
| 1 | Death Dog |
| 2 | Meenlock |
| 3 | Catoblepas |
| 4 | Choker |
| 5 | Carrion Crawler |
| 6 | Cockatrice |
| 7 | Ettercap |
| 8 | Hippogriff |
| 9 | Peryton |
| 10 | Rust Monster |
| 11 | Phase Spider |
| 12 | Worg |
| STR | DEX | CON |
|---|---|---|
| 19 (+4) | 18 (+4) | 20 (+5) |
Subclass Features
Warped Wild Shape
When you Wild Shape choose one of the following features and your form has it incorporated into the Wild Shape form chosen.
Stinger: Your Beast form grows a tail with a stinger. When you take the attack action you can attack with your stinger dealing 1D6 Piercing damage and on a failed CON save DC equal to your spell save DC they take 2D6 Poison damage on a failed save or half as much on a successful save.
Carapace: Clunky carapace grows on your Beast form. You lose 5 ft of movement speed and gain 2 AC.
Extra Head: A second head grows on your Beast form. You have advantage on saving throws against being Charmed, Frightened, or put to Sleep.
Tentacled Appendages: Your Beast form sprouts tentacles. Your attacks have an extra 5 ft of reach. You have a Climbing speed equal to your movement speed.
Eyeless: Your Beast form’s eyes vanish and adapt to the darkness. You have no other way of seeing other than 15 ft of Blindsight.
Twisted Familiar
Even your familiars become twisted like your power. You can choose from the following options when you cast Find Familiar
Gazer, Stirge, Flumph, or Dark Mantle
Circle Spells
Your connection with nature ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.
Dazzling Asymmetry
Asymmetry and imperfection is truly a boon. Once per long rest you can choose one saving throw, you gain advantage on that saving throw. Then choose two other saving throws, you have disadvantage on those saving throws.
Once per long rest you can choose one damage type, you have Immunity to that damage type. Choose two other damage types, you have Vulnerability to those damage types.
Beautify Variety
You can cast Find Familiars without expending a spell slot once per long rest. When you do so you roll on the table and summon one of the resulting creatures.
Unnatural Wild Shape
Your Wild Shape is further tainted by your growing corruption. When you use your Wild Shape you can choose from the following additional options in addition to the ones from Warped Wild Shape.
Shadowy Form: Your Beast form’s body is half incorporeal, you have Resistance to Necrotic and Bludgeoning Damage.
Acidic Blood: Caustic blood flows in your Beast form’s body. When you take non Psychic damage you can deal Acid damage equal to your CON modifier to a creature within 5 ft of you (Minimum 1).
Warped Mind: If a creature attempts to read your mind or Charm you, they take Psychic damage equal to your INT modifier.
Unusual Existence: Your Beast Form does not require the normal resources it takes to survive. You do not require food, air, sleep, or water to survive.
Redundant Organs: Your Beast Form can survive with many surplus organs. When you would be reduced to 0 hit points your head explodes and you remain at 1 hit point. You have the Blinded condition and disadvantage on Perception checks. You cannot speak.
Corrupted Form
Once per long rest your use of Wild Shape can change you into a heightened form. You take the form of a beautifully nightmarish creature. Your form changes each time you use this feature, usually taking a chimeric form of three or more beasts. The temporary hit points you gain are equal to twice your Druid level. You have the following features
AC: 19
Speed: 30 ft, 30 ft Climb, 30 ft Swim, 30 ft Fly
Skills: CON +11, Intimidation +11
Senses: Passive Perception 21
Features: You are Immune to status conditions as your mind and body keep shrugging them off.
Actions
Disturbing Gaze (Recharge 6): You rapidly cycle through a series of exquisite faces. Choose one target within 60 ft and in sight, they must make a DC 20 WIS saving throw or be Frightened of you for one minute repeating the save at the end of each turn. They use their movement to move as far as they can from you. The condition ends on a success. After three failures the target gains a level of Madness that can only be undone by Greater Restoration or a more powerful spell. The afflicted creature treats any WIS save less than 10 as a 3.
Chaos Strike: You lash out with an appendage. It has 10 ft reach, +10 to hit, and deals 1D8 + 4 of your choice of Bludgeoning, Piercing, or Slashing damage and 1D10 of your choice of Acid, Cold, Lightning, or Poison damage.