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Druid

Moon

Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another Druid. Changeable as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the Druid's blood.

Level Prepared Spells
3Cure Wounds, Moonbeam, Starry Wisp
5Conjure Animals
7Fount of Moonlight
9Mass Cure Wounds
STR DEX CON
14 (+2)21 (+5)17 (+3)

Subclass Features

Lv 3

Circle Forms

The Lunar magic you channel enhances your Wild Shapes.

The maximum CR you can take the form of is one third of your Druid level rounded down.

While in Wild Shape your AC is 13 + your WIS modifier (Minimum 1) unless the form you took AC’s is higher.

The temporary hit points you gain in your Wild Shape is three times your Druid level + Wis modifier (Minimum 1).

Circle Spells

Your connection with nature ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 6

Improved Circle Forms

The wild within you improves your Wild Shapes and constitution. While in Wild Shape your attacks are considered magical and you can choose to deal the damage as Radiant damage.

You can add your WIS modifier (Minimum 1) to CON saving throws.

Lv 10

Moonlight Step

You can flicker like moonlight to move and attack. You can use a bonus action to teleport up to 30 ft to an unoccupied space. After teleporting this way your next attack is with advantage. You can use this feature times per long rest equal to your WIS modifier (Minimum 1). You regain one use during a short rest and all during a long rest. You can expend one level two spell slot or higher to regain a use of this feature (Requiring no action).

Lv 14

Lunar Might

The power of the moon enhances several of your features.

While in Wild Shape your attacks deal an extra 2D10 Radiant damage.

When you use your Moonlight Step you can teleport another willing creature that must be within 10 ft of you. They appear within 10 ft of you in an unoccupied location.

Lv 17

Lunar Form

Once per long rest your use of Wild Shape can change you into a heightened form. You appear as a silvery Owl, Wolf, or similar nocturnal beast. The temporary hit points you gain are equal to four times your Druid level. You have the following features

AC: 17

Speed: 50 ft, 50 ft Fly

Skills: Intimidation +6, Perception +11, Stealth +11

Senses: Passive Perception 21

Features: Resistance to Radiant damage, Advantage on Stealth and Perception checks

Actions

Claw: You make two unarmed strikes dealing 2D10 Slashing damage.

Moon Balm: You heal yourself or a target within 10 ft of you 2D12 hit points plus your WIS modifier (Minimum 1).