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Druid

Serpent

The true followers of the World Serpent. They desire the union of the shattered aspects of the fallen over deity. They channel each aspect in effect to unite the pieces into a glorious whole.

Level Prepared Spells
3Animal Messenger (Snake), Detect Poison and Disease, Poison Spray, Speak with Animals (Snakes)
5Conjure Animals (Snakes), Nondetection
7Freedom of Movement, Greater Invisibility
9Commune with Nature, Mislead
STR DEX CON
20 (+5)19 (+4)21 (+5)

Subclass Features

Lv 3

Strike of the Serpents

You can channel the aspect of the World Serpent to aid you in combat. Use a Wild Shape to partially change your body to grow closer to the ideal. You are Resistant to Poison damage while in this form.

Cobra: You can use your attack to spit poison as your arm becomes a noble cobra. You spit poison in a 15 ft cone, each creature must make a DEX saving throw DC equal to your spell save DC taking 1D10 Poison damage on a failed save, half as much on failed save.

Constrictor: You can Grapple from 10 ft away as your arms become gargantuan Boa Constrictors. At the start of each of the Grappled creature’s turns they take 1D6 Bludgeoning damage per turn they have been Grappled.

Viper: You can use your attack to make a bite attack as your arm turns into a Deadly Viper. They take 1D6 Piercing damage and must make a CON saving throw DC equal to your spell save DC taking 2D8 Poison damage on a failed save, half as much on a successful one. On a failed save the creature takes another 1D8 Poison damage at the start of its next turn.

Aspect of the World Serpent

At the start of each day you can channel an aspect of the World Serpent. You can change which aspect you are channeling during the course of a long rest.

Aspect of M’Daess, Mother of Snakes: You know the spell Find Familiar and it does not count towards the amount of spells you can know. You can cast it once per long rest without expending a spell slot. If you do so you can summon a Flying Snake or Poisonous Snake, a familiar summoned this way can take their attack actions and act in combat after your turn in initiative.

Aspect of Sss’Thasin’ss, Lord of Venom: When you deal Poison damage you deal an additional 2 Poison damage.

Circle Spells

Your connection with nature ensures you always have certain spells prepared. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 6

Aspect of the World Serpent

Your veneration has allowed you to channel more aspects of the World Serpent. You can channel greater power or different aspects from the World Serpent.

Aspect of M’Daess, Mother of Snakes: You can summon a Constrictor Snake or Giant Poisonous Snake with this feature.

Aspect of Sss’Thasin’ss, Lord of Venom: When you deal Poison damage you deal an additional 3 Poison damage.

Aspect of Essylliss, the Watery Death: You have a Swimming speed equal to your movement speed and can hold your breath for 6 hours. If you attack a Surprised creature you deal an additional 1D6 damage.

Aspect of Shekinester, the Weaver: You can see through Illusions and can sense the presence of Invisible creatures or objects within 10 ft of you.

Aspect of Semuanya, The Survivor: The first time you would be reduced to zero hit points you can attempt a CON saving throw DC 8 + the damage that would have taken you to zero hit points and on a successful save you remain at one hit point. You can use this feature once per long rest.

Lv 10

Aspect of the World Serpent

Your veneration has allowed you to channel more aspects of the World Serpent. You can channel greater power or different aspects from the World Serpent.

Aspect of M’Daess, Mother of Snakes: You can summon a Giant Constrictor Snake with this feature.

Aspect of Sss’Thasin’ss, Lord of Venom: When you deal Poison damage you deal an additional 4 Poison damage.

Aspect of Essylliss, the Watery Death: You gain all previous benefits of this feature. If you attack a Surprised creature you deal an additional 1D8 damage.

Aspect of Shekinester, the Weaver: You gain all previous features and gain Blindsight of 15 ft.

Aspect of Merrshaulk, Master of the Pit: You learn the following spells and they do not count towards the amount of spells you can know. You can cast one the spell from this feature without expending a spell slot once per long rest.

Command, Dissonant Whispers, Hold Person

Aspect of Asgorath, the World Shaper: You are unaffected by Difficult Terrain and have a Burrowing speed equal to half your movement speed.

Lv 14

Aspect of the World Serpent

Your veneration has allowed you to channel more aspects of the World Serpent. You can channel greater power or different aspects from the World Serpent.

Aspect of Merrshaulk, Master of the Pit: You learn the following spells in addition to the ones you learned previously with this feature and they do not count towards the amount of spells you can know. You can cast one the spell from this feature without expending a spell slot once per long rest.

Enemies Abound, Compulsion

Aspect of Sseth, the Sibilant Death: Poison damage you deal bypasses Resistances and Immunities.

Aspect of Ssharstune, The Ghost Naga: You can use an action to enter an incorporeal state for one minute. In this state you can move through creatures and objects as if they are Difficult Terrain, if you end your turn in an occupied space you take 1D8 Force damage and appear in the nearest unoccupied place.

Lv 17

Form of the Resplendent World Serpent

Once per long rest your use of Wild Shape can change you into a heightened form. You take the form of a rainbow serpent with 6 sets of wings. The temporary hit points you gain are equal to twice your Druid level. You have the following features

AC: 20

Speed: 30 ft, 120 ft Fly

Skills: Arcana +6, Nature +8

Senses: Passive Perception 18

Features: Immunity to Poison, Radiant, and Acid damage. True Sight 120 ft.

Actions

Bite: +11 to hit, dealing 2D8 Piercing damage and on a failed CON saving throw DC equal to your spell save DC, taking an additional 3D10 Poison damage taking half as much on a successful save.

Constrict: You deal 3D12 Bludgeoning damage to a Grappled creature.

Feather Shot: You fire three feathers from your wings. Each has +11 to hit, with a 60 ft of range, dealing 2D6 Piercing damage. Each feather can target a different target.

Aspect of the World Serpent

Your veneration has allowed you to channel more aspects of the World Serpent. You can channel greater power or different aspects from the World Serpent.

Aspect of Dendar, the Night Serpent: While in Dim Light or Darkness you can teleport to a place you can see within 60 ft of you as a bonus action. Once per long or short rest while in Dim Light or Darkness you can use an action to become Invisible for one minute or until you make an attack, cast a spell, or take damage.

Aspect of Jazirian, the Shining Uroboros: Once per long rest you can use an action to grow a pair of white wings for one hour, during this time you have a Flying speed equal to your movement speed.