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Hero

Holy

Only virtuous and honorable Heroes are capable of taking up the Noble Calling of Holy Hero. Their faithfulness in their Hero’s duty is akin to true worship allowing them to gain Holy Magic by virtue of their pure hearts and souls. They place the welfare of others over their own as they seek to progress their heroic journey. Holy Heroes are cherished by all those who are blessed enough to be in the same era as them. While many Hero’s fade from the history books, the tales of Holy Heroes never seem to fade as their tales are woven into the fabric of the people and nations that they touch in their lifetimes.

Holy Journey: A Holy Hero’s Journey is simple and pure, to exemplify the best of themselves and overcome the worst of themselves. Their tenet is to go about doing good and facing evil when it makes its presence known.

Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd232--
4th243--
5th243--
6th243--
7th2542--
8th2642--
9th2642--
10th3743--
11th3843--
12th3843--
13th39432--
14th310432--
15th310432--
16th31143--
17th31143--
18th31143--
19th312431
20th313431

Subclass Features

Lv 3

Holy Magic

CHA is your spellcasting ability for your Hero spells. Your magic comes from your holy Heroic calling and the faith others have in Heroes. You use your CHA whenever a spell refers to your spellcasting ability. In addition, you use your CHA modifier when setting the saving throw DC for a Hero spell you cast and when making an attack roll with one.

Spell save DC = 8 + your Proficiency Bonus + your CHA modifier

Spell attack modifier = your Proficiency Bonus + your CHA modifier

You learn spells from the Cleric spell list. Whenever you gain a level in this class, you can replace one of the Hero spells you know with another spell of your choice from your Cleric spell list. The new spell must be of a level for which you have spell slots.

Limit Break- Protect the Weak

You can place yourself in harm’s way for the benefit of the many. When a nonhostile creature within 60 ft of you would take damage you can use your reaction to teleport yourself either in front of them or switch places with them (Your choice). You then take that instance of damage but have Resistance to all damage until the start of your next turn as holy light protects you for your act of sacrifice.

Backlash: Your pure heart is then racked with worry on account of your great empathy for the wellbeing of the creature you saved preventing you from casting spells until the end of your next turn.

You can use your Limit Break feature once per long rest.

Lv 7

Heroic Spirit

Your Heroic Spirit draws the wills of others to you allowing you to perform great feats. When you take a D20 test you can call upon the wills of those who care about you as a free action. This allows each of those that wish to aid you within 30 ft of you to use their reaction to aid you by uniting their spirit with yours. For each one that used their reaction this way you gain a 1D6 bonus to your next D20 test within the next minute.

You can use this feature a number of times per long rest equal to your CHA modifier (Minimum 1).

Lv 15

True Limit Break- Guardian of the Weak

Your Heroic Heart calls upon greater power for the sake of the weak. When you use your Limit Break feature attacks on you have disadvantage until the start of your next turn and you have advantage on saving throws until the start of your next turn.

You can use your Limit Break feature three times per long rest.

Lv 20

Legendary Attack- Smite the Wicked

Sadly you learned along your journey that mercy can only accomplish so much. You can channel your righteous fury to smite those that stand in the way of good. You can use an action to call upon the will of others within 60 ft of you and make a melee attack. The attack has advantage if it is on an Evil Aligned creature and you deal an additional D6 Radiant damage for each creature who chooses to align with you within the area of effect.

You regain the use of this feature after using your Limit Break feature and after waiting out your Backlash period.