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Vigilante

Burnished Justice

Every Burnished Justice Vigilante has the same origin. A Bronze Dragon saved their life at a young age and sacrificed themselves to protect them. From this sacrifice comes great power as a Burnished Justice Vigilante is born. They take after their protector’s sense of justice and zero tolerance for evil. They use their Burnished mark to call upon power and assume their transformation into one of the Burnished.

Level Spells
3Detect Good and Evil
5Shatter
9Lightning Bolt
13Polymorph
17Destructive Wave

Subclass Features

Lv 3

Vigilante Cause Spells

Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Burnished Mark

Somewhere on your person is the parting gift of your protector. It gleams gently and is bronze in color and can be suppressed as a free action. You can activate your mark as an action and bronze scales cover you and form a cowl, claws, and a membrane between your arms. In this state you are known as Burnished and you can banish all gear you choose that you are wearing or carrying to a pocket dimension for the duration. and gain the following features for one hour or it ends early if you fall Unconscious.

You gain an unarmored AC of 14 + your DEX modifier (Minimum 1).

You have Resistance to Lightning damage.

Your unarmed strikes deal 1D6 Lightning damage.

You have a falling speed of 30 ft per round.

You can use this feature once per long or short rest.

Lv 7

Greater Burnished

When you use your Burnished Mark you gain the following features in addition as you call upon a truer Burnished form

You can breathe water and have a Swimming speed equal to your movement speed.

When you are hit with a melee attack you can use your reaction to cast the spell Pulse Wave without expending a spell slot. You can use this feature once per activation of your Burnished Mark.

Seeker of Evil

Your sense of justice hones in on those that do wrong. You can cast the spell Detect Good and Evil as a Ritual.

Lv 11

Burnished Wings

You tap deeper into your Burnished form and draw forth the power of flight. When you are Burnished you have a Flying speed equal to your movement speed as you sprout wings.

Lv 15

Lightning Flash

While Burnished you can turn into a bolt of lightning for brief periods. As a bonus action you can transform into crackling energy and teleport to a place you can see within 60 ft of you. Each creature within 5 ft of the line between your stopping and starting points must make a DEX saving throw or take 2D10 Lightning damage or half as much on a successful save.

You can use this feature times per activation of your Burnished Mark equal to your CHA modifier (Minimum 1).

Lv 17

Storm of Justice

While you are Burnished you can use an action to create the Storm of Justice for one minute. During this period you have the effects of Storm Sphere centered on you and you are unaffected by any negative effects from it. In addition

Your unarmed strikes deal 2D8 Lightning damage.

You can use your reaction when you take damage to deal 2D10 Lightning damage to the target.

You are Immune to Lightning damage.