Flame of Penance
Having been betrayed in action and killed, you have been offered a second chance by a Devil. You became their bounty hunter, serving them until you take vengeance on your killer. You assume an alter ego of a flame skulled warrior that leaves a wake of burnt husks in their wake. This form grants you many powers as you send escaped souls and rebellious devils back to Hell.
| Level | Spells |
|---|---|
| 3 | Hellish Rebuke |
| 5 | Scorching Ray |
| 9 | Fireball |
| 13 | Fire Shield |
| 17 | Immolation |
| Hellfire Feature | Effect |
|---|---|
| Hellfire Infusion | You infuse a weapon or object on your person with hellfire. The object becomes magical and any damage it deals is Fire damage. You can take a Bonus Action to toss the weapon or object into the air. When you do so, it begins to hover, flies up to 30 ft, and attacks one creature of your choice within 5 ft of itself. It uses your abilities to attack and for damage. While it hovers, you can use a Bonus Action to cause it to fly up to 30 ft to another spot within 30 ft of you. As part of the same Bonus Action, you can cause it to attack one creature within 5 ft of the weapon. |
| Hellfire Projection | Hellfire spews from your head, chest, hands, and weapons shedding Bright Light for 30 ft and Dim Light for 30 ft. You are under the effects of the spell Investiture of Flame. You can cast the spell Wall of Fire once without expending a spell slot during the duration of your Spirit of Vengeance feature. |
Subclass Features
Vigilante Cause Spells
Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Spirit of Vengeance
Your alter ego (The Spirit of Vengeance) emerges at various instances: At night, in the presence of Undead or Fiends within 60 ft of you, or when innocent blood is spilled within 120 ft of you. The form lasts until daylight, the original Undead of Fiend is killed, or the one who shed innocent blood is judged. While in this form you have a flaming skull for a head and the following abilities
You gain temporary hit points equal to your Vigilante level + your CHA modifier (Minimum 1) + your Proficiency Bonus.
You have Resistance to Fire damage.
Your unarmed strikes and melee weapons deal an additional 1D4 Fire damage.
Degree of Control
You can tap into your alter ego outside of the normal triggers once per long rest as a bonus action for 10 minutes or until you end it as a bonus action or become Unconscious.
Sin Perception
You can see the sins of an individual. On a successful Insight check contested by a Deception check by your target you learn of their four greatest sins. You can use this feature times per long rest equal to your CHA modifier (Minimum 1)
Ride Symbiosis
When you assume your alter ego you cast the spell Phantom Steed as part of the transformation. While assuming your alter ego, your mount gains a piece of your power to carry you on your mission. You have the Mounted Combatant Feat and your steed gains the benefits of your Spirit of Vengeance features.
Greater Degree of Control
You work out a sort of agreement with your alter ego. You can use your Degree of Control feature twice per long rest.
Exorcism
You become skilled at casting the souls of the damned back where they came from. You can cast the spell Banishment without expending a spell slot on Fiends and Undead. They have disadvantage on the saving throw. If they succeed the saving throw they are Immune to this feature indefinitely.
You can use this feature times per long rest equal to your CHA modifier (Minimum 1).
Superior Degree of Control
You develop rapport with your alter ego. You can use your Degree of Control feature three times per long rest.
Hellfire Manipulation
You gain mastery of the mystical hellfire. You can control it to perform various tasks. When you assume your alter ego, you choose one of the following features and it remains until the end of the transformation as part of the bonus action or trigger.
Supreme Degree of Control
You and your alter ego are essentially one. You can use your Degree of Control feature five times per long rest and each period of transformation can last for one hour.
Penance Stare
You can dredge up all of the pain that a malicious individual has caused in their lifetime. Once per long rest you can cast the spell Power Word Pain without expending a spell slot, when cast this way you ignore the hit point and Charmed Immunity restrictions.