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Vigilante

Vengeful Killer

A Vengeful Killer has lost everything and will sacrifice all to get their revenge. Unlike the Oath of Vengeance the Vengeful Killer substitutes passionate words for a cold rage and passionless calculation. They have no qualms about cheating, backstabbing, and any other method that would lead to their target’s death.

Level Spells
3Bane
5Phantasmal Force
9Fear
13Phantasmal Killer
17Dominate Person

Subclass Features

Lv 3

Vigilante Cause Spells

Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Haunted Mind

Your mind is haunted by your past and what you’ve had to do to survive. You have Resistance to Psychic damage and advantage on Intimidation checks. You gain proficiency with a Torturer's Kit.

Backstab

You are no stranger to using violence to further your cause no matter how shameful it may be, the ends do justify the means. If a creature within 5 ft of you makes an attack on a creature other than you or you attack a Surprised creature you use your reaction to make a melee attack. On a hit the creature takes an additional 2D8 damage.

Lv 7

Cull the Prideful

Upon a critical hit the target must make a WIS Saving throw DC equal to your spell save DC and on a failure they become Frightened of you. Attempting the saving throw at the end of each of their turns and ending the effects on a successful save.

Darkness as your Ally

You know that mystery and fear are great allies and you use this to your advantage. You can cast the spell Darkness three times per day without components or expending a spell slot, you can see clearly through your Darkness. Those other than you within your Darkness have disadvantage on saving throws against being Frightened

Lv 11

None Escape

You have many tricks to ensure those you fight don’t get away. You gain access to the following spells and they do not count towards the number of spells you can know. You may cast one of the listed spells once per long rest each without expending a spell slot.

Compelled Duel, Ensnaring Strike, or Spike Growth.

Backstab

You know how to coldly and calmly stab where it hurts. Your Backstab bonus damage is 4D8.

Lv 15

Make an Example

You know how to use the pain of another to inflict anguish on others. Creatures within 20 ft of your target that can see a critical hit dealt by you must make a WIS Saving Throw DC equal to your Spell Save DC and on a fail they take Psychic Damage equal to your Vigilante level + your CHA bonus (Minimum 1) or half as much damage on a successful save. You have an increased critical hit range of 19-20.

Lv 17

Violence Abounds

You create an aura of frantic violence that reflects the discontent within your soul. Those that start their turn within 10 ft of you that have the Frightened Condition make a bonus action unarmed attack each turn on a creature that is not you or an ally of you.

Those within 10 ft of you that succeed in ending the Frightened Condition take Psychic Damage equal to half your Vigilante level rounded down.

Backstab

Your backstabbing always hits a sensitive area. Your Backstab bonus damage is 6D8.