Lone Sheriff
The law has failed your town and you have to take it into your own hands. This is the origin of the Lone Sheriff. They master the crossbow and take care of thugs and outlaws that threaten their turf. While they can team up on occasion they are always prepared to return to their loner ways. They are synonymous with duels, rough brawls, and tavern antics.
| Level | Spells |
|---|---|
| 3 | Compelled Duel |
| 5 | Silence |
| 9 | Fear |
| 13 | Confusion |
| 17 | Hold Monster |
Subclass Features
Vigilante Cause Spells
Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Crossbow Expert
You can dual wield Hand Crossbows with the Crossbow Feat and on a surprise round you can make an additional attack with your crossbow. You can use the Weapon Mastery properties for Crossbows.
Variant Pistol Expert
With your DM’s permission you can apply the benefits you gain from a crossbow to a pistol.
Traveler
Always roaming, you have a trusty travel companion. You can use the spell Find Steed once per long rest without expending a spell slot, you also gain the Mounted Combatant Feat.
Versatile Fighter
Living the rough and tumble life you know a variety of ways to take out criminals. You can choose from: Grappler, Tavern Brawler or Sharp Shooter feats.
Shrug off Hits
If you would take damage less than your CON modifier (Minimum 1) + twice your Proficiency Bonus you can use your reaction to reduce the damage to zero.
You can use this feature times per long rest equal to your CON modifier (Minimum 1).
Tactical Shots
You never let criminals escape, the job must be finished. Choose from one of the following when you obtain this feature
Crack Shot: You have a critical hit range of 18-20.
Winging Shot: If you roll a 20 on an attack their movement speed is halved until they complete a long rest. A creature can only be affected by this feature once per long rest.
Debilitating Shot: When you land an attack they take a -1 penalty to attacks for every 7 points of damage you deal until they complete a long rest.
Master of Shots
You push past your limits to further cull criminals you face. You add your WIS modifier (Minimum 1) to attack rolls with your crossbows (Or pistols). You can choose an additional tactical Shot Option including the following options
Realigned Shot. Once per turn if you would miss a shot you can reroll the attack taking the new value.
Rapid Shot: If you attack during a surprise round you can make two attacks with your crossbows that first round.