Skip to content
← Back to Ranger
Ranger

Dreamwalker

An ancient and revered Conclave among Rangers and even among other holy and spiritual groups. Through meditation and certain herbs they gain the ability to commune with other planes, the dead, and others while they sleep. They exist to heal, teach, and unite the world.

Level Spells
3Sleep
5Augury
9Clairvoyance
13Divination
17Dream

Subclass Features

Lv 3

Dream Enervator

When you and your party of up to six willing creatures take a long or short rest choose one of the following benefits that remain until the completion of a new long or short rest

Heal: You and your party gain temporary hit points equal to your Ranger level.

Teach: You choose one skill for each participant and they gain proficiency in that skill.

Unite: You can hold a conversation up to five minutes with each participating member or one Undead you name for 30 minutes. The conversation times take up the duration of your sleep. The members of your party regard the conversation as a dream upon waking and are not sure it happened.

Master of Sleep

You are Immune to effects that would put you to sleep magically or through any other means. You can choose to enter a dreamlike trance in place of a long or short rest where you can complete simple tasks the full time and still gain the benefits of the rest.

Conclave Spells

Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Lv 7

Vision Quest

You have mastered a fundamental skill of the Dreamwalker. You can meditate for up to ten minutes and project your dream body to any plane for one “in dream hour”. You are Invisible to all but those that are asleep and greater powers with a dream portfolio. You can move with a Flying speed of 300 ft or can teleport to a place you can name once per Vision Quest. You can learn about anything that is visible like an open book or conversion but cannot interact with anything or cast spells.

You can perform a Vision Quest during a long rest for twelve or a short rest for six in dream hours.

Lv 11

Dream Transport

You can channel the memories of the subconscious of those you walk alongside and trust to move your physical bodies. During a long or short rest you can teleport you and your party to a place that one of you have been to upon waking.

Lv 15

Dream Infiltrator

You can cast the spell Dream during a long rest without expending a spell slot. When cast this way you can affect creatures that normally would be Immune to the spell as long as they are less than CR or level 20. A creature that normally does not sleep enters a comatose state for the duration in place of sleep.

You have advantage on CHA checks you make on a creature who you have cast the Dream spell on until you or they complete a long rest.