Survivalist
The Conclave of the Survivors is adept at adapting to any situation. They trained nearly every conceivable situation to stay alive and help others make it out alive as well. They live by the creed: you must first help yourself in order to help others. These Rangers double as disaster responders and rescue workers for areas fortunate enough to have this Conclave’s presence.
| Biome | Features |
|---|---|
| Artic | You are Resistant to Cold damage and are skilled with Survival checks. |
| Coast | You are Immune to Poison damage and are skilled with Arcana checks. |
| Desert | You are Resistant to Fire damage and are skilled with Perception checks. |
| Forest | You are Resistant to Acid damage and are skilled with Animal Handling checks. |
| Mountain | You are Resistant to Lightning damage and are skilled with Intimidation checks. |
| Urban | You are Resistant to Radiant damage and are skilled with History checks. |
| Swamp | You are Resistant to Necrotic damage and are skilled with Sleight of Hand checks. |
| Underdark | You are Resistant to Psychic damage and are skilled with Stealth checks. |
| Level | Spells |
|---|---|
| 3 | Snare |
| 5 | Locate Animals or Plants |
| 9 | Create Food and Water |
| 13 | Freedom of Movement |
| 17 | Mass Cure Wounds |
Subclass Features
Hardy Nature
You do your utmost to survive in this harsh world. You have the Tough Feat and are Resistance to Poison damage and Immune to the Poisoned condition. You are proficient with the Herbalism Kit.
Survivalist
You know the basics of survival and how best to live in many environments. You can forage for food and drink during a long rest. Make a Survival check and you find rations of food or water equal to your result halved and rounded up.
Biome Speciality
Your training grants your various specialities that correlate to the varied biomes you trained in. You can change which Speciality you have during a long or short rest. You gain a bonus to the specified skill equal to your WIS modifier (Minimum 1).
Conclave Spells
Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Endlessly Resourceful
Your extensive training gives you unparalleled reaction times and quick thinking. You can use your reaction to give yourself advantage on an ability check or saving throw. You can use this feature times per long rest equal to your WIS modifier (Minimum 1). If you fail the check or saving throw you do not expend the use of this feature.
Adaptive
You can quickly adapt to a variety of environments. You can change your Biome Speciality as a bonus action once per long rest.
First Aid Expert
You know that life is fragile and fleeting. You have Expertise in Medicine checks. If an ally drops to zero hit points within sight, you can use your reaction to move up to your movement speed and make a Medicine check on them. You do not provoke opportunity attacks with this reaction. You restore your ally to hit points equal to the result of your Medicine check.
You can use this feature twice per long rest.
Nigh Unkillable
High risk situations are commonplace to you. You have advantage on death saving throws and are immediately revived with one hit point on a critical roll. The first time you would drop to zero hit points in a combat you regain hit points equal to your Ranger level instead.
You can use this feature once per combat to a maximum of three times per long rest.