Horizon Walker
Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them.
| Plane | Effect |
|---|---|
| Elemental Plane of Air | You gave a fall speed of 60 ft per round. |
| Elemental Plane of Earth | You are unaffected by Difficult Terrain. |
| Elemental Plane of Fire | You are Resistant to Fire damage. |
| Elemental Plane of Water | You can breathe underwater and have a Swimming speed equal to your movement speed. |
| Ethereal | You can see Invisible creatures and objects and have Darkvision 60 ft or an additional 30 ft of Darkvision if you have it. |
| Feywild | You have Resistance on saving throws against being Charmed or Frightened. |
| Shadowfell | You can use a bonus action to become Invisible in Dim Light or Darkness for one minute or until you make an attack, cast a spell, or are dealt damage. You can use this creature times per long rest equal to your WIS modifier (Minimum 1). |
| Mechanus | You cannot have advantage or disadvantage imposed on any D20 test. |
| Arcadia | You have a bonus to INT saving throws equal to your WIS modifier (Minimum 1). |
| Mount Celestia | If you restore hit points to yourself or an ally, you add hit points equal to your WIS modifier (Minimum 1). |
| Bytopia | The first time you hit a creature within an attack, you reduce its movement speed to 0 ft until the end of its next turn. The target is Immune to this feature for 24 hours. |
| Elysium | You can tell if a lie is told within 30 ft of you. |
| The Beastlands | Your Ranger’s Companion deals an additional damage equal to your WIS modifier (Minimum 1). |
| Arboria | You can cast the Augury once per long rest without expending a spell slot. |
| Ysgard | Your melee and ranged attacks deal an additional 2 Lightning damage. |
| Limbo | When you cast a spell, roll 1D20, on a 1 you roll on the Sorcerer’s Wild Magic Table. Your spell save DC and attack bonus is increased by one. |
| Pandemonium | You can cast the spell Shatter once per long rest without expending a spell slot. The spell cast this way has its range doubled. |
| The Abyss | You have advantage on saving throws against being Poisoned and have Resistance to Cold, Necrotic or Poison damage. |
| Carceri | Creatures within 15 ft of you cannot use teleportation effects or planeshift effects. |
| Hades | You can cast the Darkness spell times per long rest without expending a spell slot equal to your WIS modifier (Minimum 1). |
| Gehenna | Your first attack each turn deals Fire damage equal to half your Ranger level rounded down. |
| The Nine Hells | You have a bonus to Deception or Persuasion checks equal to your WIS modifier (Minimum 1). |
| Acheron | You can cast Speak with Dead times per long rest equal to your WIS modifier (Minimum 1) without expending a spell slot. |
| Astral Sea | You can cast a spell with a casting time of an action as a bonus action once per long rest. |
| Negative Energy Plane | Undead have disadvantage on attacks against you. |
| Positive Energy Plane | Celestials have disadvantage on attacks against you. |
| Level | Spells |
|---|---|
| 3 | Protection from Evil and Good |
| 5 | Misty Step |
| 9 | Haste |
| 13 | Banishment |
| 17 | Teleportation Circle |
Subclass Features
Well Versed in the Outerplanar
You must know your enemy in order to combat it. You have proficiency in Religion and Arcana checks.
Planar Traveler
Having visited many planes you have developed skills and tricks to survive within them. Choose two planar features. You can change which features are in effect during a long rest.
Conclave Spells
Your specific expertise grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Planar Traveler
You can use the tricks and tactics from another plane as you expand your repertoire. You have an additional planar feature active (Total of 3).
Adaptive Survivor
You can think quickly and learn from your travels.You can use a bonus action to swap one planar feature for another. You can use this feature times per long rest equal to your WIS modifier (Minimum 1).
Planar Traveler
You can use the tricks and tactics from another plane as you expand your repertoire. You have an additional planar feature active (Total of 4).
Quick Escape
You are used to dangerous situations. Twice per long rest you can use your reaction to give yourself advantage on a saving throw. If you fail the saving throw the use of this feature is not expended.
Planar Traveler
You can use the tricks and tactics from another plane as you expand your repertoire. You have an additional planar feature active (Total of 5).
Plane Jumper
You can use an action to summon an ethereal portal at your feet for one minute. During this time you can teleport to a location you can see within 60 ft of you once per turn as a bonus action. You briefly visit a plane and can substitute the planar feature of that plane with one you have active.