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Warlord

Chessmaster

A student in tactics, a Chessmaster Warlord views a battlefield like a chessboard and their allies as valuable chess pieces to move and use to great effect. While they might not bring endearment, they achieve victory with remarkable flair.

Develop the Board Expend any number of Tactical Dice up to the number of allies within 30 ft of you + yourself and each target can move up to the result times 5 ft. You can use this feature every other round of combat.
CastleExpend one Tactical Die and trade places with one willing ally as long as the distance is no greater than 20 ft and there are no creatures in between you both. You can only Castle once per combat.
BlockadeExpend one Tactical Die, you designate one willing ally and their speed is reduced to 0 ft. As long as you expend one Tactical Die per round and they remain willing, one target within 10 ft of them cannot take the Disengage or Dodge action or move further than 10 ft from them.

Subclass Features

Lv 3

Specific Tactics

Your Warlord Method opens a world of new tactics to crush your opponents and aid your allies. You can choose from the following Tactics in addition to previous ones.

Tactics

Chess Pieces

A creature can only be assigned one Chess Piece designation per combat, each Chess Piece feature lasts for one minute. You are not a valid target for a Chess Piece. Creatures must be within 80 ft of you to be assigned a Chess Piece. Assigning a Chess Piece is an action.

Chess Piece, Pawns

You can designate up to eight willing targets as Pawns. Each pawn gains temporary hit points equal to your Warlord level.

Lv 7

Chess Piece, Rooks

You can designate up to two willing targets as Rooks. Each Rook gains two AC and +2 to all STR and CON saving throws. A Rook has an increased movement speed of 5 ft.

Chessmaster

You gain stamina and bolster your reserves from being at the command of so many loyal allies. You can use an action to gain temporary hit points equal to five times the number of active Chess Pieces you have within 80 ft of you.

You can use this feature once per long or short rest.

Lv 10

Chess Piece, Knights

You can designate up to two willing targets as Knights. Each Knight gains +2 to hit and damage. A Knight can use a bonus action to teleport up to 30 ft to a location they can see.

Know the Board

The world is a Chessboard to you and you know it best. You can sense traps, magical or otherwise, that are within 30 ft of you. You know their positions but not exact locations.

Lv 15

Chess Pieces, Bishops and Queen

You can designate up to two willing targets as Bishops or one willing target as a Queen.

Each Bishop has a +2 to spell attacks and spell save DC. A Bishop has advantage on one spell saving throw while they are a Bishop.

The Queen gains temporary hit points equal to your Warlord level, +1 AC, +1 to all saving throws, +1 to hit and attack rolls, and +1 to spell attacks and their spell save DC. A Queen gains +10 ft movement speed, can teleport 30 ft as a bonus action, and has advantage on two spell saving throws while they are a Queen.

Quick Assignment

You can assign a Chess Piece as a bonus action. You can use this once per long rest using the appropriate amount of targets for the Piece assigned.

Lv 18

Chess Piece, King

You can designate one willing creature as the King. The King has a movement speed of 5 ft and their crit range is increased by 3 (18-20). The King regains 2 hit points each round as long as they have one hit point remaining.

Promote Pawn

When a creature assigned as a Pawn reduces a hostile creature to zero hit points you can use a reaction to assign them any Chess Piece but Pawn or King. You can use this feature times per long rest equal to your INT modifier (Minimum 1).