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Warlord

Coup D’Etat

By far the most devious Warlord. They specialize in espionage and misinformation to turn allies against one another. Even the most trusted ally can become a backstabber if they spend enough time around a Coup D’Etat Warlord. Wherever they go, chaos follows and nations crumble. While a few outliers are leaders of righteous revolutions as they continue they come to know that such efforts lead to more fighting and embrace the artform and become truly terrifying.

Demoralize You can expend one Tactical Die and one target within 10 ft of you has a penalty to their next attack roll or ability check equal to the result as long as one occurs within the next minute.
Inspire ZealYou can expend one Tactical Die and one target within 10 ft of you has a bonus to their next attack or ability check equal to the result.
BackstabYou can expend two Tactical Dice and cause one Charmed creature to make an attack on a target within 5 ft of them, after the attack is made, whether it succeeds or misses the Charmed condition ends.
Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd232--
4th243--
5th243--
6th243--
7th2542--
8th2642--
9th2642--
10th3743--
11th3843--
12th3843--
13th39432--
14th310432--
15th310432--
16th31143--
17th31143--
18th31143--
19th312431
20th313431

Subclass Features

Lv 3

Specific Tactics

Your Warlord Method opens a world of new tactics to crush your opponents and aid your allies. You can choose from the following Tactics in addition to previous ones.

Tactics

Spellcasting

INT is your spellcasting ability for your Warlord spells. Your magic comes from studying the habits and mannerisms of others and your burning desire to manipulate them. You use your INT whenever a spell refers to your spellcasting ability. In addition, you use your INT modifier when setting the saving throw DC for a Warlord spell you cast and when making an attack roll with one.

You learn spells from the School of Enchantment.

Spell save DC = 8 + your Proficiency Bonus + your INT modifier

Spell attack modifier = your Proficiency Bonus + your INT modifier

Whenever you gain a level in this class, you can replace one of the Vigilante spells you know with another spell of your choice from the Vigilante spell list. The new spell must be of a level for which you have spell slots.

Lv 7

Rakish Charisma

You have a carefully developed persona that draws people to you. You have Expertise in Intimidation or Deception and you learn the Cantrip Friends.

Crusher of Moral

Your skills dousing the drive of others has been honed to a wicked point. When you use your Demoralize feature, the target’s penalty can also apply to their next saving throw or attack or until the minute ends.

Lv 10

Incite Dissonance

You create an aura of animosity that keeps allies from cooperating. Enemies within 30 ft of you cannot use the Help action, administer potions, or provide any benefits from being near an ally.

Times per long rest equal to your INT modifier (Minimum 1) you can undermine a target’s trust as a bonus action. The target gets a penalty to their next attack or ability check equal to the number of allies they have within 30 ft of them.

Covert Worker

You have trained exhaustively to undermine others and leave no trace. You have Expertise in Stealth or Sleight of Hand and you can cast the Spell Disguise once per long or short rest without expending a spell slot.

Lv 15

Sower of Discord

You create discord wherever you go. Whenever you use your Backstab feature, the creature the target attacks uses their next turn to attack the creature that Backstabbed them as lingering enchantment is passed through the attack to them.

Lv 18

Master of Misinformation

Your studies have honed your mind to fend off and sow misinformation.You have advantage on ability checks to see through illusions.

You can cast the spell Modify Memory three times per long rest without expending a spell slot.