Behemoth
A Behemoth's Rage stems from the might of the All Father. Either from a deep connection to Giants or perhaps an ancestor bartered with the All Father to bless their lineage. They become unchanging points in the midst of battle, the immovable obstacle separating defeat and victory. The Rage of the All Father is a noble and terrifying one causing the Barbarian’s very form to grow.
Subclass Features
Massive Warrior
The mighty of the All Father flows through you. You grow one size larger than your race’s size (Maximum of Large). Your STR or CON score maximum becomes 22.
Giant’s Fury
The power of the All Father fuels your Rage. While Raging your attacks deal an extra 1D4 damage of the weapon or unarmed strike's attack.
Devastating Swings
Your attacks can swing out and affect others in the path of your wrath. When you hit a creature with another enemy target within 5 ft of it, you can use your bonus action to continue the attack, applying the “to hit” roll of the first attack to the additional target. If the attack hits, you deal damage equal to half the total damage of the first attack on the main target to the second target.
If the Dungeon Master is using the Cleave Rule, if the damage is less than your STR modifier (Minimum 1) + your Proficiency Bonus, you instead use that total.
Mighty Volley
The quintessential attack of Giants has become your own. You can throw an object or creature that is one size smaller than you and less than 50 times your STR modifier in pounds. You have a throwing range of 20/40 ft. Objects thrown deal 1D6 Bludgeoning damage per size (Tiny: 1D6, Small: 2D6, Medium: 3D6). Objects take the same amount of damage dealt. Creatures thrown must be Grappled before they can be thrown if they are unwilling. Creatures take 1D6 damage per 10 ft thrown.
You can use the Mighty Volley feature times per long rest equal to your STR modifier (Minimum 1).
Giant’s Fury
Your extra damage dealt with your Giant’s Fury feature is increased to 1D6 as you tap deeper into your Rage.
Giant’s Fury
Your extra damage dealt with your Giant’s Fury feature is increased to 1D8 as you tap yet deeper into your Rage fueling your attacks.
Incredible Strength
You wield massive weapons and weighty shields as if they weighed nothing. You can dual wield shields or one hand Great weapons or a combination of the two. Your STR score must be at least 19 to use this feature. Shields become melee weapons for you and add a total of 3 AC when two shields are used at the same time and deal 1D8 Bludgeoning damage. Your off hand attacks do not apply your Proficiency Bonus to hit as normal.