Storm Herald
A Storm Herald's Rage pulls strength from the Elemental Planes of Chaos. Their connection can stem from an auspicious birth during a legendary storm, earning the favor of a storm god, or having the energy seep into them as they unknowingly live near a junction between the planes. Storm Heralds tap into the Plane of Water with massive monsoons, the Demiplane of Water and Earth causing freezing blizzards, the Demiplane of Wind and Earth evoking wild sandstorms, the Demiplane of Fire and Wind with frightful thunderstorms, and the Plane of Wind with its devastating tornadoes. Their Rage is an outlet for the Raging storm within them.
| Storm Aura | Effect |
|---|---|
| Blizzard | When you activate your Storm Rage a blizzard blows around you. You create an area of icy difficult terrain within your aura. Creatures other than you that start their turn within the aura or who enter the area must make a DC 8 + your STR modifier (Minimum 1) + your Proficiency Bonus DEX Save and on a fail fall Prone. |
| Monsoon | When you activate your Storm Rage, a powerful, invigorating monsoon pours. You and up to 6 willing creatures gain temporary hit points equal to twice your Proficiency Bonus. You can refresh the temporary hit points as a bonus action for one creature within your aura as you guide healing rain towards them. |
| Sandstorm | When you activate your Storm Rage a blistering sandstorm Rages. You can use a bonus action to activate your aura dealing Fire damage equal to your Rage bonus to each creature within 10 ft as burning sand whips at them. |
| Thunderstorm | When you activate your Storm Rage a wild thunderstorm appears. You can use your bonus action to activate your Storm Rage and choose a target within sight and call lightning on them. They must make a DC 8 + your STR modifier (Minimum 1) + your Proficiency bonus DEX Save and on a failed save takes 2D6 Lightning damage or half as much on a successful save. |
| Tornado | When you activate your Storm Rage a tornado forms around you, propelling you forward. You can move equal to your movement speed without provoking opportunity attacks when you activate your aura as a bonus action. |
| Storm Aura | Benefit |
|---|---|
| Blizzard | You are Resistant to Cold damage as you adapt to the harsh environment of the blizzard. |
| Monsoon | You have a swimming speed equal to your movement speed and can breathe underwater as your body is trained and tested in the unrelenting downpour. |
| Sandstorm | You are Resistant to Fire damage as you adapt to the burning sand of the sandstorm. |
| Thunderstorm | You are Resistant to Lightning damage as your body takes in the storm and makes it its own. |
| Tornado | Your falling speed is 60 ft per round as the power of the tornado cushions your fall. |
| Storm Aura | Effect |
|---|---|
| Blizzard | When you activate your Storm Rage binding ice forms. You can choose any number of creatures within your aura, they must make a STR Save DC 10 + your STR modifier (Minimum 1) + your Proficiency Bonus and on a failed save they become Restrained repeating the save at the end of each of their turns, ending the condition on a successful save. |
| Monsoon | When you activate your Storm Rage the monsoon buffets and pours a torrent of water. You can target any number of creatures within your aura giving them disadvantage on attack rolls and saving throws until the end of their next turn. If you use your bonus action to give temporary hit points you instead give them temporary hit points equal to three times your Proficiency Bonus. |
| Sandstorm | When you activate your Storm Rage the sandstorm forms its burning sand around your attacks. The first time you hit a creature each round they are dealt Fire damage equal to half your Barbarian level rounded down. When you activate your Storm Rage you deal Fire damage equal to twice your Proficiency Bonus. |
| Thunderstorm | When you activate your Storm Rage energy crackles around you as the storm intensifies. Your Lightning can jump to a target within 10 ft of the original target when you activate your Storm Rage. Your damage increases to 3D8 Lightning damage. |
| Tornado | When you activate your Storm Rage the tornado becomes a wall of blinding wind. You can activate your Storm Rage and teleport 30 ft as the tornado carries you. Any creatures within your aura where you left take 2D6 Bludgeoning damage. |
Subclass Features
Storm Rage
You can tap into many aspects of the Elemental Planes of Chaos that are called upon by your primal passion. You emanate a stormy, magical aura while you Rage. The aura extends 10 ft from you in every direction, but not through total cover. Your aura has an effect that activates when you enter your Rage, and you can activate the effect again on each of your turns as a bonus action unless otherwise stated. You can change the effect each time you enter a Rage.
Storm Soul
The storm within you grows ever stronger and affects your very being. The storm grants you benefits even when your aura isn't active. The benefits are based on the environment you chose for your Storm Aura.
Shielding Storm
Your storm aura is guided by your subconscious to protect you and those around you. You and up to six willing creatures within 10 ft of you gain the benefit of Half Cover while your storm is active.
Raging Storm
The power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you choose for your Storm Rage.