Drunkard
A Drunkard’s Rage comes from whatever drive or desire that keeps them fighting and drinking. Their drunken anger makes you a menace on the battlefield. Ranging from the go lucky drinker to the hard drinker that lashes out each Drunkard Barbarian has their own sense of Rage. Drunkard Barbarians come in a range as varied as the drinks they pound.
| Sobriety Level | Effect |
|---|---|
| Sober | While Raging, your attacks deal an extra 2 damage as you are angry and suffering from alcohol withdrawal. |
| Hazy | While Raging, once per turn you can choose a target within 60 ft of you and drunkenly taunt them. They must make a WIS saving throw DC 8 + your STR modifier (Minimum 1) + your Proficiency Bonus and on a failed save the target uses their turn to take the attack action, they have a 1D4 penalty to their attack rolls for the turn. A target can only be affected this way once every 24 hours. |
| Tipsy | While Raging, your unpredictable swaying gives you a +2 bonus to your AC. |
| Wasted | While Raging, all incoming damage is reduced by a total equal to your CON modifier (Minimum 1) as your body grows numb to outside influences. Damage this way cannot be reduced to less than 1, the reduction happens after applying your normal Rage damage Resistance. |
| Blackout | While Raging, you are Immune to the following conditions: Charmed, Frightened, Poisoned, and Stunned. You have advantage on CHA saving throws as your numb mind is unable to allow the words and effects to reach you. |
Subclass Features
Drunken Brawler
Basically living in bar brawls you are adept with squeezing deadly potential out of even the oddest of objects. Improvised weapons you wield deal an additional 1D4 damage of an appropriate damage type and have a throwing range of 20/60 ft.
Boozy Rage
You throw yourself into drunken Rages. Your Rage features correlate to your Sobriety Level. As the amount of influence you are under affects the nature of your Rage.
Mind Over Matter
You can use your strength of will to fight against minor effects of alcohol. You no longer suffer detrimental effects from being Tipsy or Wasted during combat.
Bracing Drink
Alcohol has become ambrosia to your soul with a healing factor fueled by the power of the placebo effect. Once per long rest you can use your action to drink an alcoholic drink on your person or within reach. The drink acts as a Potion of Greater Healing healing you 4D4 + 4 damage.
Drunken Clarity
Whenever you get Blackout Drunk, at any point during your drinking as long as it is before morning, roll 1D4 on a 4 you act as if you had cast the spell Divination without expending a spell slot. You receive the answer in the form of a revelation brought on by the massive amounts of alcohol in your system.
Iron Liver
Your body is adept at taking in and neutralizing poison. You are immune to Poison damage and the Poisoned condition. Once per Rage you can use a bonus action to change your Sobriety Level up or down one as your body controls the metastasization of the alcohol.
Drunken Brawler
Your Rage and skill improve your skill with improvised weapons. Your improvised weapons now deal an additional 1D8 damage and have an increased throwing range of 10 ft.
One with the Bottle
Your body has adapted to alcohol in spectacular fashion. You no longer suffer the negative effects of being Intoxicated unless you become Blackout Drunk. At the start of each day you choose to raise or lower the amount of Intoxication Points it takes for you to become drunk by four allowing you to hold more liquor or become drunk faster.
If you roll on the Hedonism table you roll twice and pick between the two as your resistance to alcohol grants you a small amount of control.
Drunken Brawler
You have mastered improvised weapons. Your improvised weapons now deal an additional 1D8 damage and have an increased throwing range of 20 ft.