Wild Heart
A Wild Heart’s connection to the wilds allow them to connect to animal spirits to enhance their Rage. A Wild Heart’s Rage is shaped by a variety of beast spirits that lend you their power. They can be noble defenders of nature or primal predators that use their powers to hunt and live as they please. Wild Heart Barbarians tend to ignore formalities and sometimes clothing as to be truly wild at heart.
| Beast Spirit | Feature |
|---|---|
| Ape | A mighty ape spirit grants you strength. While Raging you deal an additional four damage of the weapon or unarmed strike attack the first time you deal damage each turn. This damage increases to 8 at level 14. |
| Bear | A tough bear spirit lends you their hearty nature. While Raging you have Resistance to every damage type except: Force, Necrotic, Psychic, and Radiant. |
| Eagle | A swift eagle spirit lends you their agility. When you start your Rage, as part of that bonus action you can take the Disengage or Dash action. You can use a bonus action on each turn you are Raging to take one of those actions. |
| Rhino | A charging rhino spirit lends you their might. While Raging, if you hit a target after moving towards them at least 10 ft in a straight line you deal an extra 1D12 damage of your weapon or unarmed strike’s damage type. In addition your AC increases by 2. This AC increase becomes +3 at level 10. |
| Wolf | A fierce wolf spirit empowers your allies with the spirit of fighting as a pack. While Raging your allies have advantage on attack rolls while within 5 ft of you. |
| Beast Spirit | Feature |
|---|---|
| Crocodile | A hardy crocodile spirit lends you its adaptation to water. You have a swimming speed equal to your movement speed and you can hold your breath for up to one hour. |
| Elk | A fleet elk spirit strengthens your legs. Your movement speed is increased by 10 ft and you can use 5 ft of movement to stand up from being Prone. |
| Owl | A wise owl spirit strengthens your eyes. You have a Darkvision range of 60 ft. If you already have Darkvision your range is increased by 60 ft. You have Expertise in Perception checks that rely on sight. |
| Panther | An ebon panther spirit aids your movement. You have a climbing speed equal to your movement speed. You have a bonus to Stealth rolls equal to your WIS modifier (Minimum 1). |
| Tiger | A mighty tiger spirit empowers your legs, core, and wits. Your jumping heights and distance are doubled and do not require a running start. You are proficient in another skill from the Barbarian skill list. |
| Beast Spirit | Feature |
|---|---|
| Constrictor | A merciless constrictor spirit bolsters your muscles. While Raging and Grappling a target, you deal 1D10 Bludgeoning damage at the start of each of your turns the creature remains Grappled. The damage increases by 1D6 each turn. While being Grappled the target is unable to vocalize. |
| Falcon | A soaring falcon spirit lends you its wings. While Raging you gain a flying speed equal to your movement speed provided you are not wearing armor as wings appear on your back. |
| Lion | A regal lion spirit lends you its intimidating aura. While Raging enemies within 5 ft of you have a penalty to attacks on targets other than you equal to your CHA modifier (Minimum 1). |
| Ram | A belligerent ram spirit undermines your enemies and strengthens your body. While Raging you can cause a large or smaller creature to be knocked Prone when you hit them with a melee attack or unarmed strike. You can use this feature once per turn. |
| Shark | A bloodthirsty shark spirit lends you its hunting instincts. You deal an extra 1D6 damage to targets that have less than full hit points and when you reduce a creature to 0 hit points you can use your reaction to move up to half your movement speed and make an attack. |
Subclass Features
Rage of the Wilds
Your relationship with the wild and beast spirits tempers and empowers your wild Rage. While Raging, choose an aspect of an animal to shape your Rage. You can change which animal you channel each time you start a Rage.
Animal Speaker
The beast spirits lend you their aid to help you with their kin. You can cast the spells: Beast Sense and Speak with Animals as a Ritual. WIS is your Spellcasting Ability for them.
Aspect of the Wilds
A few select beast spirits grant you power even while you are not Raging, giving you powers reminiscent of their mortal counterparts. You gain one of the following options. You can switch your option after finishing a long rest
Nature Seeker
The power of nature allows you to commune with it and seek knowledge as you explore your connection. You can cast the spell Commune with Nature as a ritual using WIS as the spellcasting ability once per long rest.
Land’s Stride
Your connection to nature guides your legs. You are no longer affected by Difficult Terrain.