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Barbarian

Zealot

A Zealot’s Rage comes from their devotion to a deity of war, violence, and justice creating a divine Rage full of righteous anger. A Zealot Barbarian will Rage for their deity and fight until the bitter end and beyond for them. The deity rewards them for bloody conquest on the battlefield in pursuit of empowering their Divine Domain.

Subclass Features

Lv 3

Divine Fury

You can channel divine fury into your weapon strikes. While you're Raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1D6 + half your Barbarian level rounded down. The extra damage is Necrotic or Radiant; you choose the type of damage when you gain this feature.

Warrior of the Gods

Your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (But not undeath), the caster doesn't need material components to cast the spell on you.

In addition, a divine entity ensures you continue your fight. While Raging you have a pool of 4D12s that you can spend to heal yourself as a bonus action.

The pool regains all expended dice at the end of a Long Rest.

Lv 6

Fanatical Focus

The divine power that fuels your Rage can protect you. If you fail a saving throw while Raging, you can reroll it and add your Rage damage bonus to the result (You must use the new roll). You can use this ability only once per Rage.

Healing Reservoir

Your divine deity places more of their power into making sure you can continue fighting. The dice pool you can expend with your Warrior of the Gods feature increases to 6 total.

Lv 10

Zealous Presence

You learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 ft of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Lv 12

Healing Reservoir

Your divine deity places even more of their power into making sure you never stop the fight. The dice pool you can expend with your Warrior of the Gods feature increases to 7 total.

Lv 14

Rage of the Gods

While you're Raging you assume the form of a divine warrior such as a silver centurion, gold gladiator, or bronze brawler. This form grants you several features

While Raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your Rage ends, and you die then only if you still have 0 hit points at the end of your Rage.

You have a flying speed equal to your movement speed.

You have resistance to Necrotic, Psychic, and Radiant Damage.

Lv 17

Healing Reservoir

Your divine deity places vast amounts of power to ensure that you never fall in battle. The dice pool you can expend with your Warrior of the Gods feature increases to 8 total.