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Summoner

Construct

With a soul forged in law and steadfastness a Construct Summoner calls forth mighty machinations to crush their enemies. Respecting power and a steadfast mind, Constructs ceaselessly head their calls and unfailingly fulfill their tasks.

Level Spells
3Catapult, Identify
5Arcane Lock, Cloud of Daggers
9Galder’s Tower, Intellect Fortress
13Fabricate, Summon Construct
17Animate Objects, Bigby’s Hand
Level Spell Slot Summon
31Animated Armor
62Iron Cobra, Stone Defender
103Shield Guardian
144Clay Golem

Subclass Features

Lv 3

Speciality Spells

Your specialization and training grant you the following spells. You know the following spells and they do not count towards the number of spells you can prepare.

Summons

You have bargained with many creatures that will heed your call. You can expend a corresponding spell slot to summon a creature you have bargained with to aid you. They are summoned for one minute or one hour if you have your Summoner’s Circle active. Using this feature counts the same as casting a leveled spell of the School of Conjuration. If you call forth an additional Summon, the previous one vanishes back to their home plane.

They take their turns after your turn in initiative and follow reasonable orders but will not willingly endanger themselves. If you fall unconscious they remain for one turn, taking the dodge action their turn. If they drop to zero hit points they disappear and return to their native plane. Your summon does not have Legendary Resistances or Legendary Actions if it would normally have them.

Sturdy Circle

The power of your Constructs is channeled into your Summoner’s Circle. While your Summoner’s Circle is active you have an additional +2 AC and +2 to Constitution and Strength saving throws.

Lv 6

Fortified Body

The unyielding nature of your Constructs has been implanted on your very being. Any critical attack on you becomes a normal hit as you are protected by the energy of your armored companions.

You have advantage on saving throws against being Poisoned and are Resistant to Poison damage.

Defensive Summons

Your Summons grant you a level of protection. While you are concentrating on a Conjuration spell or have a Summon out, you can cast the spell Shield without expending a spell slot. You can use this feature once during each Conjuration spell’s duration or per Summon.

Lv 10

Scrap Barricade

Your Constructs will defend you with every last bit of energy they can muster. While you are concentrating on a Conjuration spell or have a Summon out, you can end concentration on the spell or dismiss the Summon as a reaction to gain Resistance to all damage for the turn.

You can use this feature times per long rest equal to your INT modifier (Minimum 1).

Lv 14

Forge Link

Your studies have unearthed a way to bind the spaces between you and your Summons. Once per turn you can use your bonus action to trade locations with your Summon or teleport you or your Summon up to 30 ft as long as you are both on the same plane of existence and are within one mile of each other.

You can use this feature times per long rest equal to your INT modifier (Minimum 1).