Undead
Communing with spirits and Undead, an Undead Summoner cycles through their specific summons regularly. They almost unfailingly bargain to resolve some aspect left over from their former existence for their service. Surrounded by undeath, the Undead Summoner is often confused with a Necromancer. Those that make this mistake often pay for it dearly as their preparations fail.
| Level | Spells |
|---|---|
| 3 | Cause Fear, False Life |
| 5 | Gentle Repose, Ray of Enfeeblement |
| 9 | Spirit Shroud, Summon Undead |
| 13 | Blight, Shadow of Moil |
| 17 | Danse Macabre, Raise Dead |
| Level | Spell Slot | Summon |
|---|---|---|
| 3 | 1 | Ghoul |
| 6 | 2 | Wight |
| 10 | 3 | Bodak |
| 14 | 4 | Cairnwight |
Subclass Features
Speciality Spells
Your specialization and training grant you the following spells. You know the following spells and they do not count towards the number of spells you can prepare.
Summons
You have bargained with many creatures that will heed your call. You can expend a corresponding spell slot to summon a creature you have bargained with to aid you. They are summoned for one minute or one hour if you have your Summoner’s Circle active. Using this feature counts the same as casting a leveled spell of the School of Conjuration. If you call forth an additional Summon, the previous one vanishes back to their home plane.
They take their turns after your turn in initiative and follow reasonable orders but will not willingly endanger themselves. If you fall unconscious they remain for one turn, taking the dodge action their turn. If they drop to zero hit points they disappear and return to their native plane. Your summon does not have Legendary Resistances or Legendary Actions if it would normally have them.
Unholy Circle
Your Summoner’s Circle is infused with unholy energy. Your Summons within 30 ft of your Summoner’s Circle are Immune to effects that Turn the Undead and they lose any Vulnerabilities associated with the creature such as Sunlight Sensitivity or Vulnerability to Radiant damage.
Undead Fortitude
The power of undeath is yours through your bargains. If damage reduces you to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, you drop to 1 hit point instead. You can use this feature once per long or short rest.
Frightful Undead
You become adept at manipulating the aura of undeath of your Summons. When you call upon a Summon you can cast the spell Fear without expending a spell slot.
You can use this feature times per long rest equal to your INT modifier (Minimum 1).
Consuming Vitality
Your Summons develop a ravenous need for life and the ability to consume it. When your Summons reduce a creature to zero hit points they gain temporary hit points equal to the creature’s CR times two (Elementals, Undead, and Constructs cannot be targets for this feature).
Unkillable Summons
You fill your summons with negative energy that sustains them beyond their own will. When your Summons reach half hit points or fewer for the first time each combat, they can use their reaction to return to their full hit points. Your Summons can only use this feature as long as they are within 30 ft of your Summoner’s Circle.