Aberrant
The Aberrant Occultist draws power from a piece of a powerful Aberration. They are granted spells and abilities by performing arcane and profane rituals with their Medium, usually a shriveled piece of flesh or a black and spongy bone. An Aberrant Occultist seeks out forbidden tomes, forgotten temples, and objects touched by the outer planes. Other Occultists view them as being mad and tampering with dangerous powers but a quiet voice tells the Aberrant Occultist that they will have the last laugh.
| Level | Spells |
|---|---|
| 3 | Arms of Hadar, Cause Fear |
| 5 | Crown of Madness, Mind Spike |
| 9 | Enemies Abound, Hunger of Hadar |
| 13 | Sickening Radiance, Summon Aberration |
| 17 | Contact Other Plane, Synaptic Static |
| Path | Feature |
|---|---|
| Writhing Tentacle | As an action you conjure a tentacle that bursts from the ground in an unoccupied space of your choice that you can see within 30 ft for one minute. When you use this feature, you can direct the tentacle to lash out at a creature within 30 ft of it that you can see. That creature must succeed on a DEX saving throw equal to your spell save DC or be pulled 20 ft directly toward the tentacle and take 1D6 Bludgeoning damage. Until the duration ends, you can direct the tentacle to lash out at the same creature or another one as a bonus action on each of your turns. |
| Black Tongue | As an action you conjure an ethereal mouth that stays within 5 ft of you for one minute that speaks in an incomprehensible language. You can direct it to focus its effects on a creature within 60 ft of you as a bonus action, you roll 1D4 to determine its effects. Any saving throw has a DC equal to your spell save DC and any concentration is maintained by the ethereal mouth. 1- Mind Sliver (5th level) 2- Dissonant Whispers 3-4- Vicious Mockery (5th level) |
| All-Seeing Eye | As an action you summon an unblinking, milky eye that floats within 5 ft of you for ten minutes once per long rest. While it is there you can see Invisible creatures and objects, entities on the Ethereal Plane. You can also read any language during this time. |
Subclass Features
Medium Spells
Your chosen Medium grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Ceremony of the Deep Ones
You have uncovered a profane ceremony to grant you power. As an action you utter a series of phrases in Deep Speech along with arcane somatic movements. Upon completion you gain Resistance to Acid, Cold, or Psychic damage and gain a Swimming speed equal to your movement speed for one minute.
You can use this feature once per long or short rest.
Far Realm Studies
Your studies grant you profane knowledge. You learn Deep Speech and have proficiency with Investigation.
Path of the Aberrant
Choose a path from which to channel power as it shapes your Aberrant journey that unlocks power from your Medium. You can use this feature once per long rest. Choose one of the following
Desecrate Space
You can spend one turn dedicated to desecrating a space around you that extends for 20 ft centered on you. It remains Desecrated for one minute or until the spell Dispel Magic is cast or a similar effect is used. In this unnatural space, creatures you choose take additional Psychic and Cold damage equal to your WIS modifier (Minimum 1) when they are dealt Psychic or Cold damage.
In addition when a creature you choose takes Psychic damage the creature cannot take a reaction until the start of their next turn and when a creature you choose takes Cold damage the creature’s movement speed is halved until the end of their next turn.
You can use this feature once per long rest.
Conduit of the Aberrant
You open yourself to become a conduit to the Aberration of your Medium (No action required). The Aberration uses your mouth and body for your next action. The Aberration may take on of the following actions as determined by the DM requiring no resources from you, though if a saving throw is required it uses your spell save DC. You can use this feature once per long rest.
The Aberrant can cast Eyebite, Mental Prison, or Power Word Pain or an effect of a similar magnitude as determined by the DM.