Lunar
Lunar Occultists draw power from lunar phases and gather moon energy in sacred sites. They are granted spells and abilities through eclipse rituals, lunar fragment accidents, and arcane knowledge passed through generations. Their Mediums can be liquid moonlight, a meteor from the moon, a moonstone, or a piece of a Lunar Dragon. They seek out sacred sites, usually high in altitude, meteor sites, ancient lunar cycles, and portals to deep space where Lunar Dragons dwell. Other Occultists view them as unreliable, whimsical, or as vagabonds.
| Level | Spells |
|---|---|
| 3 | Shield |
| 5 | Lesser Restoration |
| 9 | Dispel Magic |
| 13 | Death Ward |
| 17 | Rary’s Telepathic Bond |
| Level | Spells |
|---|---|
| 3 | Ray of Sickness |
| 5 | Blindness/Deafness |
| 9 | Vampiric Touch |
| 13 | Confusion |
| 17 | Hold Monster |
| Level | Spells |
|---|---|
| 3 | Color Spray |
| 5 | Alter Self |
| 9 | Phantom Steed |
| 13 | Hallucinatory Terrain |
| 17 | Mislead |
| Path | Feature |
|---|---|
| Moon Fire | You can call down the radiant light of the moon on command. You learn the Sacred Flame cantrip. When you cast the spell, you can target one creature as normal or target two creatures within range that are within 5 ft of each other. |
| Waxing and Waning | You modify your Lunar Tables at will to become ever changing. You can use an action to change which Lunar Table you are drawing upon. You can use this feature times per long rest equal to your WIS modifier (Minimum 1). |
| Lunar Balm | When you cast a spell from your Lunar Phase Table you can use a bonus action to gain temporary hit points equal to twice the spell’s level plus your WIS modifier (Minimum 1). You can use this feature times per long rest equal to your WIS modifier (Minimum 1). |
Subclass Features
Medium Spells
Your chosen Medium grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare. The spells you know are divided among three Lunar Phase Tables.
Lunar Phase
Full Moon
New Moon
Crescent Moon
Whenever you finish a long rest, you can choose what lunar phase manifests its power through your magic: Full Moon, New Moon, or Crescent Moon. While in the chosen phase, you can cast one 1st-level spell of the associated phase in the Lunar Spells table once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Lunar Skills
Your skills ebb and flow like the moon itself. While you are drawing from the Full Moon table you have proficiency in one language (You cannot choose which language later), while drawing from the New Moon table you have proficiency with one skill (You cannot choose which skill later), while drawing from the Crescent Moon table you have proficiency with one weapon or armor (You cannot choose which weapon or armor later).
Path of the Moon
Choose a path from which to channel power as it shapes your Lunar journey, that unlocks power from your Medium. Choose one of the following
Consecrated Being
Unlike other Occultists that consecrate space, you consecrate your very being, imbuing yourself with sacred lunar energy that waxes and wanes with your Lunar Phases.
Full Moon: You channel the guiding light of the Full Moon. You can use a bonus action to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 ft or to douse the light. In addition, you and creatures of your choice have advantage on Investigation and Perception checks while within the Bright Light you shed.
New Moon: You channel the darkness of the New Moon. You have advantage on Stealth checks. In addition, while you are entirely in Darkness, attack rolls have disadvantage against you.
Crescent Moon: You channel the point between light and darkness of the moon. You have resistance to Necrotic and Radiant damage.
Conduit of the Moon
You open yourself to become a conduit to the aspect of the moon of your Medium (No action required). The moon’s aspect uses your mouth and body for your next action. The moon’s aspect may take on of the following actions as determined by the DM requiring no resources from you, though if a saving throw is required it uses your spell save DC.
The aspect’s ability to aid you is determined by your Lunar Phase.
Full Moon: You radiate moonlight for a moment. Each creature of your choice within 30 ft of you must succeed on a CON saving throw or be blinded until the end of its next turn. In addition, one creature of your choice in that area regains 3D8 hit points.
New Moon: You momentarily emanate gloom. Each creature of your choice within 30 ft of you must succeed on a DEX saving throw, taking 3D10 Necrotic damage and having its speed reduced to 0 until the end of its next turn. In addition, you become Invisible until the end of your next turn, or until immediately after you make an attack or cast a spell.
Crescent Moon: You enter a twilight state between phases. You can magically teleport to an unoccupied space you can see within 60 ft of yourself. You can bring along one willing creature you can see within 5 ft of yourself. That creature teleports to an unoccupied space of your choice that you can see within 5 ft of your destination space. In addition, you and that creature gain Resistance to all damage until the start of your next turn.