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Occultist

Cosmic

The Cosmic Occultist draws power from the position of celestial objects, extraplanar phenomena, and beings that reside outside the Elemental Chaos. They are granted spells and abilities through arcane rituals, harmonizing with the cosmos, and extraplanar objects. Their Mediums have a staggering variety opposed to most Occultists such as meteors, fragments of extraplanar beings, stardust, dimensional pockets, or ancient star charts. They seek out ancient astrological information, planar gates, and crash sites. Other Occultists view them anywhere between quirky to lazy stargazers.

Level Spells
3Detect Magic, Magnify Gravity
5Invisibility, Vortex Warp
9Blink, Clairvoyance
13Dimension Door, Divination
17Scrying, Teleportation Circle
Path Feature
GatewatcherYour Medium grants you the vision to see beyond the mortal veil. You can see Invisible creatures and objects and creatures on the Ethereal Plane within 60 ft of you, effectively giving you a Blindsight of 10 ft as well.
Star MapperYou can channel starlight to guide you and your allies. You can use an action and choose targets up to your WIS modifier (Minimum 1) you can see within 60 ft of you and they glow gently. Until the end of their next turn they cannot Hide or become Invisible and the next attack has advantage on them. You can use this feature twice per long rest.
Cosmic EnergyYou can use an action once per long rest and tap into the cosmic power of your Medium. You regain a second or first level spell slot.
Celestial Body Effect
AsteroidLike the solid, ever moving mass in space, you and others you designate within your space gain temporary hit points equal to your WIS modifier (Minimum 1) + your Proficiency Bonus.
CometMuch like the flickering, ever changing collection of masses, you and others you designate within your space have advantage on Dexterity saving throws as they flicker and fade.
GalaxyHolding infinite possibilities like an entire galaxy, you and others you designate within your space have a bonus to one skill they designate equal to your WIS modifier (Minimum 1).
PlanetLike the life-giving sphere you live on, you and creatures you designate within your space have a bonus to CON saving throws equal to your WIS modifier (Minimum 1) and cannot have the Poisoned condition.
StarBlazing with light and energy you space burns away the impure. Undead and Fiends take 1D6 Radiant damage when they enter the space and at the start of each of their turns.

Subclass Features

Lv 3

Medium Spells

Your chosen Medium grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.

Ceremony of the Cosmos

You have studied and journeyed to special locations and your knowledge grants you power. As an action you perform a ceremony of exact and esoteric representation of celestial bodies. For the next minute you glow with a silvery light casting Bright Light for 10 ft and Dim Light for 10 ft. Creatures within your light have their true forms exposed as the cosmic light reveals the original form of shapeshifters and banishes illusions that attempt to disguise.

You can use this feature once per long rest.

Astrologist

Guided by the heavens you can seldom lose your way. While you are on the material plane and can see the sky you cannot get lost and know your exact location and the exact date. You can accurately predict astrological phenomena. You have advantage on any skill check involving celestial bodies and movements.

Lv 5

Path of the Cosmos

Choose a path from which to channel power as it shapes your Cosmic journey that unlocks power from your Medium. Choose one of the following

Lv 9

Consecrate Space

You can spend one turn dedicated to consecrating a space around you that extends for 20 ft centered on you. It remains Consecrated for one minute or until the spell Dispel Magic is cast or a similar effect is used. The space has one of the following effects based on a celestial body that you choose to inscribe as you finish the dedication

You can use this feature once per long rest.

Lv 15

Conduit of the Cosmic

You open yourself to become a conduit to the Cosmic Force of your Medium (No action required). The Force uses your mouth and body for your next action. The Force may take on of the following actions as determined by the DM requiring no resources from you, though if a saving throw is required it uses your spell save DC.

The force can cast Gravity Fissure, Sun Beam, or Crown of Stars or an effect of a similar magnitude as determined by the DM.