Demonic
A Demonic Occultist draws power from the chaos of the Abyss and its denizens. They are granted spells and abilities through dark rituals and evil deeds that draw power from your Medium. The vile Medium of a Demonic Occultists could be a vial of Demon blood, a crystalized drop from the Styx, or a piece of living shadow. They seek out blood and carnage on their path to power. Often profaning the dead and holy sites to further goals. Other Occultists see them as tainted practitioners that are dangerous to themselves and others.
| Level | Spells |
|---|---|
| 3 | Inflict Wounds, Ray of Sickness |
| 5 | Blindness/Deafness, Ray of Enfeeblement |
| 9 | Animate Dead, Spirit Shroud |
| 13 | Blight, Shadow of Moil |
| 17 | Contagion, Negative Energy Flood |
| Path | Feature |
|---|---|
| The Void | Creatures within your Profane Ceremony area have their movement speeds halved as they fight the draw of the Abyss. |
| Violence | You let more bloodlust into your being, you learn the art of killing giving you proficiency with one simple weapon and you can use the Weapon Mastery properties of one simple weapon you are proficient with. |
| Corruption | When you hit a creature with a spell attack that deals Necrotic, Cold, or Poison damage you can use a reaction to impose a 1D4 penalty to their next attack or saving throw. A creature can only have one penalty imposed with this feature with the penalty lasting for up to one minute if they take neither action. |
Subclass Features
Medium Spells
Your chosen Medium grants you certain spells. You know the following spells and they do not count towards the number of spells you can prepare.
Profane Ceremony
You perform an insidious ceremony that repels all that is holy involving bloodletting and Abyssal symbols. As an action you create an area of Darkness for 10 ft and Dim Light for 10 ft. Creatures other than you in your Darkness cannot regain hit points. Your ceremony lasts for one minute.
You can use this feature once per long rest.
Demonic Tongue
Your Medium corrupts your mind. You learn Abyssal and have Expertise in Deception or Intimidation. Or if you are not proficient with either, you become proficient with both.
Path of the Abyss
Choose a path from which to channel power as it shapes your Demonic journey that unlocks power from your Medium. Choose one of the following
Desecrate Space
You can spend one turn dedicated to desecrating a space around you that extends for 20 ft centered on you. It remains Desecrated for one minute or until the spell Dispel Magic is cast or a similar effect is used. Shadows rithe and do your bidding in this space, drawn by the infinite darkness of the Abyss’s corruption. The shadows take the form of Shadows (See Shadow stat block) equal to your WIS modifier (Minimum 1). They act on your turn of initiative and you can command them as an action. If you become Incapacitated they can only take the Dodge action. They vanish at the end of the minute and cannot create new shadows.
You can use this feature once per long rest.
Conduit of the Demonic
You open yourself to become a conduit to the Demon of your Medium (No action required). The Demon uses your mouth and body for your next action. The Demon may take on of the following actions as determined by the DM requiring no resources from you, though if a saving throw is required it uses your spell save DC.
The Demon can cast Circle of Death, Summon Fiend (Demon), or Finger of Death or an effect of a similar magnitude as determined by the DM.